Other > Closed suggestions
Make Heave Ho extend the max range of throwing weapons
Nice_Boat:
--- Quote from: Roachor on February 20, 2010, 05:19:29 pm ---25 range still can't compete with big guns or energy weps and plasma nades are a pain in the ass to make. Plus its not like plasma nades are the only throwing weapon, you can't claim that the other ones are anything but seriously underpowered.
--- End quote ---
... like Dynacord, eh? 10 hex difference isn't that much, most fighting happens below 25 anyway. Increasing grenade range beyond 15 is going to seriously fuck the PvP balance up, at least at the top tier, so in my book it's a big no-no.
Roachor:
I thought dynacord wasn't in game yet? Either way it wouldn't unbalance pvp because pvp isn't balanced, everyone goes minigun anyways.
Nice_Boat:
--- Quote from: Roachor on February 20, 2010, 06:26:48 pm ---Either way it wouldn't unbalance pvp because pvp isn't balanced, everyone goes minigun anyways.
--- End quote ---
I dare you to post a screenshot of everyone using minigun in a large TC fight. Don't have one? What a shame.
Oh, and no, despite the efforts like this little endeavor endgame PvP is more or less balanced, even though post-wipe changes made it less balanced than before. I'd rather have it stay that way.
In b4 - yes, I've got both a sniper and a biggunner and I'm even making a throwing char right now cause even at 15 hex it's absolutely deadly, so I couldn't care less as far as my personnal gain goes.
Roachor:
So reduce the damage a bit on plasma nades, either way heave ho is a useless perk and needs to be reworked.
Nice_Boat:
--- Quote from: Roachor on February 20, 2010, 06:54:11 pm ---So reduce the damage a bit on plasma nades, either way heave ho is a useless perk and needs to be reworked.
--- End quote ---
It's not useless, it's very limited. And please leave weapon values alone, tinkering with them and the criticals has done enough bad already. None of the changes introduced so far are definitely good - if anything, they introduce new problems.
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