Other > General Game Discussion
spray and pray
Michaelh139:
--- Quote from: runboy93 on January 11, 2012, 12:44:27 PM ---If some helmet+Armor have Critical protection total 20, perks like hit the gaps make it -5? (-25%)
--- End quote ---
essentially yes.
--- Quote ---And what does it make? Better change to make critical to enemy or DMG done by crit will be better?
--- End quote ---
it ONLY affects chance to make critical hits. I do not know if it affects damage except for raw protection from threshold and DR.
Andr3aZ:
(Your Luck + Your More Crit Perks + Aimed Body Part Crit Bonus) - (Enemy Crit-Defence Perks + Enemy Armor Critical Modifier - Your Crit-Modifier Perks) = Chance for your attack to crit.
No warranty for this formular but it seems the only reasonable for me, maybe enemy EN plays a role in this too, but I don't know how exactly
For aimed body parts crit modifier look here http://fo2238.fodev.net/wiki/Aimed_shot (don't know if still valid after wipe)
runboy93:
So with HtH you add for example haymaker 15% crit change+ to that calculation?
Or do Haymaker have anymore that plus? (I don't think it need it anymore, because we got perks that give better change to crit)
Solar:
I think I'm correct in saying that those special hth attacks don't add on like that, they use a different mechanism which is more like Sniper/Slayer.
Andraz's equation is a reasonable approx if altered slightly:
(Bonus chance from "to hit roll" + Your Luck + Your More Crit Perks + Aimed Body Part Crit Bonus) - (Enemy Crit Defence Perks - [Enemy Armor Critical Modifier * Your Crit-Modifier Perks]) = Chance for your attack to crit.
Body part bonuses weren't changed.
pistacja:
--- Quote from: Solar on January 11, 2012, 01:09:09 PM ---I think I'm correct in saying that those special hth attacks don't add on like that, they use a different mechanism which is more like Sniper/Slayer.
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I bit offtopic but could you say a bit more on that? Sniper/Slayer was a luck roll to upgrade all and any hit to a crit hit... that's how haymaker works :o ???
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