Other > Survival Guides / Game Help
Molotov cocktail is fire damage?
Solar:
I thought about it, but in the end any perk that made flamers good made molotovs insane and any perk good for molotovs was too weak for the flamer.
So they couldn't share
Johnnybravo:
Why not use percentage increase :o?
Solar:
Consistency between the other perks and the traditional version.
I generally tried to keep things as close as possible to the originals, so it felt more like an update to the perk system rather than something totally new
Andr3aZ:
But with %increase you could buff flamers the way you wanted and buff molotovs but not overpower them.
Both weapons are like "starter/low tier-weapons" for throwser and BGers, later most people switch to LSW/Minigun/RL and Grenades/Dynacords, so I think its good to have a buff for those both to add variety in weapon usage.
When we talk about the original perk system, did Pyromaniac buff molotov in F2?
Sarakin:
All these +X constant damage perks could be reworked to +% damage so they can be used by more weapons, even single shotting ones
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version