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Molotov cocktail is fire damage?

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jodwig:

--- Quote from: Wallace on January 14, 2012, 09:34:01 pm ---So what are you...? Doing math how many players like a feature how many doesn't, wether there's any response at all or an ovewhelming one? C'mon!

I bet that you will never make you can make this game balanced untili more than half of you devs will be playing this game and feel it's balance by yourselves

--- End quote ---

Well, I thought it's BETA. That's exactly how it works, devs go with ideas and their sense of balance, and beta-testers test it and say if it's ok or not.

Solar:
Exactly, we are also not aiming for perfect balance, we are aiming to make a system which players enjoy.

For example, I knew last season's Avenger was the best DPS weapon on the game. I could prove it using numbers and in game tests. It was continually complained about, so I understood that the "feel" of the weapon must not be correct and it got a boost (combined with some limiting factors of my own to stop it getting crazy).

I don't read one comment and rush off and implement whatever they say, I read lots of them and watch fights from sneak (helps being able to see the whole map sometimes ;)), think about if they have a valid point, spot if there are consistent themes running through them all and then come up with something which will address the problem.

At which point the process begins again.

Wallace:

--- Quote from: Solar on January 14, 2012, 10:14:36 pm ---Exactly, we are also not aiming for perfect balance, we are aiming to make a system which players enjoy.

For example, I knew last season's Avenger was the best DPS weapon on the game. I could prove it using numbers and in game tests. It was continually complained about, so I understood that the "feel" of the weapon must not be correct and it got a boost (combined with some limiting factors of my own to stop it getting crazy).

I don't read one comment and rush off and implement whatever they say, I read lots of them and watch fights from sneak (helps being able to see the whole map sometimes ;)), think about if they have a valid point, spot if there are consistent themes running through them all and then come up with something which will address the problem.

At which point the process begins again.

--- End quote ---

Exactly!!!

You pointed good example of issue need to be balanced...   How about not so good example - weapon/armor deterioration - what made you think that nerfing it sky high would benefit anyone?

So if i get plenty of buddies to argue on something here you will do accordingly? You can't judge effectively something you cannot experience...

Solar:
I didn't actually set det rate. Repair is a good example of lots of things I come up with. I get the general idea and tell a scripter - then they make sense out of my ramblings ;)

I will eventually get round to looking in to it, there's just lots of things ahead of it.


I actually did play a Minigunner at that time - and I still thought it was fine. :P However I knew people who loved being Minigunners and have opinions I don't automatically disregard (!), so I knew if these people were not enjoying playing as these characters then something was wrong, even if I considered it "balanced".

Tomowolf:
Well repair is now player-friendly skill, that you don't need "anothetrepalt123" to repair your stuff, Iam doing it with 100% of skill and its cool

Now I got 2x pyromanic and just dealt 100 damage to some bluesuit. {:>

Can get impv flamer on hinkley?

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