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Molotov cocktail is fire damage?

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Tomowolf:
I just took pyromanic perk and it didnt even say where its damage added, or how much (even not to the maximum weapon damage like flamer Iam using now) nut still isntead of 32 - 40 dmg to brahmin I dealt like 50 damage, so it adds some.

Need moar levels to get second pyromanic, then I'am home.

Solar:
Its +20 each.

50-85 -> 70-105 -> 90-125 for a normal flamer

Wallace:

--- Quote from: Solar on January 14, 2012, 12:04:13 pm ---I was replying to Tommo.

Changes happen, drugs didn't suit MP, perks needed changing to expand the char niches (a lot of them were reworked from van buren perks too, not totally new). Changing something which is perfectly suitable is another matter.

The flat bonus system can do anything a percentage system can, so there's no need to change.

As for balance, I played at the beginning of last wipe, I will be playing at the beginning of the season when the high priority bugs are done and I have time.

The only advantage I have are the spreadsheets with accurate formulas showing me what all the weapons do vs every armour and an accurate knowledge of what the perks do. However the real picture won't emerge for a good few weeks I think.

I would be amazed if several changes were needed though - if my ballpark guesses turned out to be perfect balance I'd die of shock :P

--- End quote ---


IMO you guys (devs) need more gaming experience to balance things out

Adding things from Van Buren is bold!

Johnnybravo:
Tactics which are quite similar to Fonline (with exception of more useful and complex environment) used %mods quite a lot.
It allowed some perks to be useful in all situations where they benefit, instead of being marginally low somewhere and extremely important elsewhere. Just look at how BRD is in F1/2/Fonline and in Tactics. IIRC tactics gives 10% damage per it's two ranks to ranged weapons, which makes it as useful to minigun as to rocket launcher. OFC that this kind of perk would need other perks that you would want instead, so it's not the only way to go (and this is still what is wrong with lifegiver, by the way), but it would at least be more than "get this if you want to use miniguns", which also translates "you need another character to play miniguns, even if you already have machinegunner".
Now you also have already mentioned pyromaniac, fast shot, bonus melee damage or living anatomy, not to mention there already are percentage mods :d.

Aves:
noone should complain about changes in game balance before making tables  with calculated possible varieties of end results. 
I think it all moved in good direction,   question is are major specs equal?  and should it be possible to make ridiculous alts for PK only?  maby stats should be limited to min 3 max 9?

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