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Changelog 10/01/2012
inversion_redux:
Any compensation for those who already wasted skillpoints to get 225%?
Izual:
It's not wasted, you will be more accurate. :)
JovankaB:
Great job devs, thank you for rapid fixes.
Eraus:
--- Quote from: Atom on January 10, 2012, 07:21:17 am ---FIXES:
- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.
--- End quote ---
Everything is ok, but this, now when I will run from example robbers and guards will hunt robbers in close range they will warn me and kill me because I will be too close, but they themselves running after me. That's too evil.
Lexx:
--- Quote from: Wallace on January 10, 2012, 08:00:34 am ---Disable that at all... you cannot even use first aid on them if you want to (for some karma rise)
--- End quote ---
But you don't get "karma rise" from healing them.
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