Other > General Game Discussion

Is this it?

<< < (11/11)

avv:

--- Quote from: BubbaBrown on February 20, 2010, 09:38:49 pm ---Metal parts needs ore, which means you need a primitive tool and to find flint.  Gun Powder needs minerals, so again you need a primitive tool and to find flint.  Both crafting metal parts and gunpowder has crafting timeouts attached to it.  Also, there's time in finding the materials to begin with and loss from death.  Of course, you could always buy materials, but that's some time spent in front a junk barrel or shoveling shit hoping to either find a shop stocking them or a player selling them in an area you won't get shamelessly killed at.  Speaking of pointless activities...
--- End quote ---

This is kinda true. Gathering is pretty much running from location from location and trying to cope up with cooldowns. Things that are still problematic are finding a good spot to gather, and coping with the short gathering cooldowns. Finding a good spot can be very boring. Sometimes even obvious spot doesn't provide you the mats 100%. There's not any surprise or interactive element there, you just find or don't find the spot. It could be fixed by having fixed locations for mats. I liked it somewhat when the world was filled with caravan cars on material locations. You always got what you needed and there was a slight excitement of meeting someone there. The only flaw was that it didnt make any sense that there's dozens of caravan cars just lying around.

As for gathering times, the times are probably ok but the way players are forced to deal with them is unfair. You have to be seated for hours to perform simple tasks every 5 min or so. Crafting cooldowns are much better. You make weapon or many weapons and you got one hour of free time to do whatever you want.

Solar:

--- Quote ---It could be fixed by having fixed locations for mats
--- End quote ---

Thats the hope, at least. I too liked the empty caravan maps that we had. Imagine those, but you gather materials for level 2+3 items, with the occasional NPC spawned there and then scattered throughout the wastes. With crafting speed for those levels taken from $3600/$3900 an hour to the region of $4000/$5000 or $5000/$6000 or so (and a corresponding increase in the price of those professions)

hitman47:

--- Quote from: Solar on February 21, 2010, 12:31:32 am ---OK, knife (*10) + 2 Primitive Tools (for the wood and the ore to make a sledge) + Axe + Sledge = + 0.067 + 0.02 + 0.0233 + 0.0233 = + 0.133 Hours + 0.4677 + 0.4677 = 1.0687. I guess that second Leather Jacket must wait.

Of course, you can do this without the leather jacket at all, most critters don't really require a LJ to kill and level on, but I included it just to complete the load-out.

If they do some of the simple quests to boost their XP further then its an even easier start, it allows you to gain a quick level to pump the crafting essentials if you don't want to tag sci or get 10 int, but all this is possible without actually hitting a crafting timeout and gives enough XP to make the first level or half the second (in about 30 mins).

Then if you wander aimlessly into an unguarded town and lose this stuff twice over and still don't learn your lesson ... its your fault.


Now I don't claim its an easy start, but I will have to claim that crafting is only a small part of the problem, since its actually a reasonably easy start to being a crafter.

This shouldn't be the case. Can anyone confirm this is so?

GMs aren't Devs, so no one wasted any time on that who is working on anything else. GMs are there to help players that need help and do events (if they feel like it). No Dev was involved in its planning.


--- End quote ---

I am sorry as my english is not so good, i have ment devs, not gms.

Navigation

[0] Message Index

[*] Previous page

Go to full version