Other > General Game Discussion
Is this it?
Badger:
Is this it? Yes it is.
The devs have got a system they like, and they seem to be geared towards tweaking than overhauling.
If it were up to me, crafting wouldn't be that big a gameplay element. You could build basic armour, guns and ammo in your backyard and that would be it. The basic stuff would be everywhere, cheap to buy and easy to craft. Anything mid to high end would be obtainable by quest and, god forbid, looting 'dungeons'.
What I've learned from FOnline is that making anything worthwhile craftable will lead to it being farmed to death. Even if it requires a rare location or exciting parts. People will find the most efficient way and then just churn it out.
FischiPiSti:
--- Quote from: Nice_Boat on February 19, 2010, 11:51:53 am ---It's not really about the timers. PvP is like that too. I find myself having FOnline open and just doing something else while alt tabbing and performing one or two clicks every 10 or 15 minutes. Right now it's not really a game you "play", it's more of a browser game where you do a few actions per day and you're done.
--- End quote ---
Not to mention how much this system helps bots...
The other day i was gathering some resources, entered NCR to get to the workbench, and a "player" was trying to gather junk from the barrel non-stop. Finished what i wanted, left town, and every now and then returned to craft more stuff, and every time i enetered town, the same "player" was standing in that very same spot fiddling with his hands on the barrel non-stop. For hours. I mean ffs, you just need to position the mouse on the barrel, switch to use mode, and start a macro that simulates clicking.
Why not borrow ideas from other games that work perfectly fine? Gather from a node, then the node is depleted. The player needs to find another node. Isnt that serving the same purpose as CD-s? Slowing down the economy? In a more fun and realistic way?
Solar:
--- Quote ---Solar, you often say that in few days/weeks you were able to craft a shitload of stuff and get lots of monies, while being totally safe and all.. Now please let us know: how many times were you using this stuff against other player, actually? Because I've got a feeling that you were not playing this game... you were only crafting to see how long it takes. Am I wrong? Did you fight anything other than rats scorps and dogs? Did you take any risk?
--- End quote ---
I was "gathering" for X% of the time, which was a high percentage because I was testing out specifically to see how much I could churn out, and for Y% of the time I was fighting (I actually mostly killed a tonne of Brahmin and Geckos, which I did both whilst I was gathering and whilst purely fighting, but that's not the point :) ) it did, infact, included the odd bit of PvP when I was bored and wanted to shoot someone in the face, but of course not to the same extent as the gangs.
Generally my time was spent - Gather fruit whilst killing cows and lizards -> return to the vault to craft a batch of Mentats -> Gather enough stuff for the next batch whilst killing cows and lizards -> Free time to do whatever -> Craft the next batch -> Repeat.
Of course I'd much rather have been doing some of the things that are to come, but one thing I wasn't doing was staring at a cooldown timer.
If I were using my time to mainly fight players instead, I dare say I would have lost a lot of stuff, would have gained some back and I would have burnt through yet more ammo, drugs, what have you. I would also have not cared about building up a big store of crap that I would never use, so a much smaller percentage of my time would have been craft orientated.
Solar:
--- Quote ---The player needs to find another node. Isnt that serving the same purpose as CD-s? Slowing down the economy? In a more fun and realistic way?
--- End quote ---
That would be fine, to stop botting, but pointless to control the economy for normal players when you can just go and instantly find another it makes it pointless.
Unless you then somehow control the "respawning" of these nodes, which of course must be per player as otherwise they will just be camped. At which point you just have a personal timeout in exactly the same way.
As for crafting, it was never meant to be a "big" gameplay element, its just one of the easiest to do game play elements to get working.
UbiValkin:
--- Quote from: Solar on February 19, 2010, 05:35:16 pm ---As for crafting, it was never meant to be a "big" gameplay element, its just one of the easiest to do game play elements to get working.
--- End quote ---
It's boring to kill more and more mobs... As for me, now crafting is very very very "big" element, 'cause it's only way i get XP now, craft ammo till ~59 minute CD of crafting and then craft most XP giving gun, then get resources for all that ammo and gun again, and then log off, till CD again 59 minutes, or, if need to go somewhere/do something/sleep, till 0 minutes and then again craft ammo+ammo+ammo+gun.
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