fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 02:16:43 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Crap on grids, possible solutions  (Read 1078 times)

JovankaB

  • Guest
Crap on grids, possible solutions
« on: January 10, 2012, 12:41:54 pm »

With ability to throw items it's a bit annoying that crappy items land on grid and stay there forever - it's very easy to make towns look messy with some shitty items very fast and it takes very long to get this stuff from grid, especially in guarded towns. Possible solutions?

1. Make items disapper after one hour if they are on exit grids.

2. Add "street cleaner/litter collector" NPC in guarded towns - this fellow would walk (never run) around the town at predefined path and pick up cheap items (base price < 100 caps) from ground if he see any. At night he would be in his tent and you could buy/trade the items from him.
« Last Edit: January 10, 2012, 12:48:27 pm by JovankaB »
Logged

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Crap on grids, possible solutions
« Reply #1 on: January 10, 2012, 12:45:08 pm »


:D//                                          ----------^------------

Let's start fishing items near exit! To the riches!
« Last Edit: January 10, 2012, 01:17:08 pm by runboy93 »
Logged

spike allen

  • C88 cannon fodder
  • Offline
Re: Crap on grids, possible solutions
« Reply #2 on: January 10, 2012, 01:12:42 pm »

Quote
2. Add "street cleaner/litter collector" NPC in guarded towns - this fellow would walk (never run) around the town at predefined path and pick up cheap items (base price < 100 caps) from ground if he see any. At night he would be in his tent and you could buy/trade the items from him.

I acctually like this. Maybe even make a lost and found shop in the city? you could buy back the crappy items for lower price?
Logged

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Crap on grids, possible solutions
« Reply #3 on: January 10, 2012, 02:33:43 pm »

Or maybe just some "i don't wanna exit while standing on exit grid" button?
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Wipe

  • Rotator
  • Random is god
  • Offline
Re: Crap on grids, possible solutions
« Reply #4 on: January 10, 2012, 02:35:02 pm »

Or maybe just some "i don't wanna exit while standing on exit grid" button?

#2 in suggestion sounds better ;p
Logged
Games are meant to be created, not played...
Re: Crap on grids, possible solutions
« Reply #5 on: January 10, 2012, 05:37:32 pm »

Some trigger for Combat Mode?

Maybe I could kick my dog.

(Child mercs would be hilarious.)
« Last Edit: January 10, 2012, 05:40:15 pm by Swinglinered »
Logged
I wish there were bags, backpacks, etc. in Fonline.

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Crap on grids, possible solutions
« Reply #6 on: January 10, 2012, 05:40:03 pm »

use the infinite molotov bug to trow molotov in yourself to enter combat mode, then as for doctors in NCR to heal you wille you are taking the stuff on the grin

tryed myself
Logged
Pages: [1]
 

Page created in 0.092 seconds with 25 queries.