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Author Topic: Broken contours  (Read 1345 times)

Broken contours
« on: January 08, 2012, 03:22:31 am »

I have a quite annoying issue with contours (since cbt). Until now I haven't met anyone having the same problem.

It looks like this:


Any idea, help or advice will be appreciated. If you have similar problem, please let me know.
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JovankaB

  • Guest
Re: Broken contours
« Reply #1 on: January 08, 2012, 03:24:44 am »

I have the same,
Matrox Millenium P650, WinXP, FOnline.exe (GL version doesn't work at all)
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Ganado

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  • Dishonest Abe
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Re: Broken contours
« Reply #2 on: January 08, 2012, 03:43:57 am »

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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Broken contours
« Reply #3 on: January 08, 2012, 01:20:19 pm »

I have the same,
Matrox Millenium P650, WinXP, FOnline.exe (GL version doesn't work at all)
I've got GeForce 4 MX 440, WinXP SP2, FOnline.exe (and of course FOnlineGL.exe doesn't work)

FOnline.log for FOnlineGL.exe:
Code: [Select]
Starting FOnline (version 0399-DF)...

Engine initialization...
Sprite manager initialization...
OpenGL extension 'VERSION_2_0' not supported. Critical.
OpenGL extension 'ARB_vertex_array_object' not supported. Not critical.
OpenGL extension 'ARB_framebuffer_object' not supported. Not critical.
OpenGL extension 'EXT_framebuffer_object' not supported. Not critical.
OpenGL extension 'EXT_framebuffer_multisample' not supported. Not critical.
OpenGL extension 'EXT_packed_depth_stencil' not supported. Critical.
OpenGL extension 'ARB_texture_multisample' not supported. Not critical.
OpenGL extension 'ARB_get_program_binary' not supported. Not critical.
FOnline engine initialization fail.
FOnline finished.
FOnline.log for FOnline.exe:
Code: [Select]
Starting FOnline (version 0399-DF)...

Engine initialization...
Sprite manager initialization...
GraphicLoader::LoadEffect - Unable to compile effect, effect<Primitive_Default.fx>, errors<
ID3DXEffectCompiler: There were no techniques
ID3DXEffectCompiler: Compilation failed
>.
Sprite manager initialization complete.
Sound manager initialization...
Sound manager initialization complete.
Loaded<132> critter types.
Load scripts...
Bind reserved functions...
Bind reserved functions complete.
Signature<InvHead> not found.
GraphicLoader::LoadModel - 'Assimp32.dll' not found.
Animation3dXFile::GetXFile - Unable to load 3d file<art\critters\CR_Ant.x>.
Animation3dXFile::GetXFile - Unable to load 3d file<art\critters\CR_AntQueen.x>.
Animation3dXFile::GetXFile - Unable to load 3d file<art\critters\CR_Centipede.x>.
Animation3dXFile::GetXFile - Unable to load 3d file<art\critters\CR_Deathclaw.x>.
Animation3dXFile::GetXFile - Unable to load 3d file<art\critters\CR_DesertStalker.x>.
Animation3dXFile::GetXFile - Unable to load 3d file<art\critters\CR_RadToad.x>.
Animation3dXFile::GetXFile - Unable to load 3d file<art\critters\CR_Rat.x>.
Load scripts complete.
Interface initialization.
Load data.
Unable to parse signature<GmapTab>.
Unable to parse signature<GmapTabLoc>.
Load sprites.
File<bmapd.png> not found.
File<itemslot1.png> not found.
File<n.FRM> not found.
File<n.FRM> not found.
File<n.FRM> not found.
File<none.FRM> not found.
File<none.FRM> not found.
File<.png> not found.
Interface initialization complete.
Item manager initialization...
Item manager initialization complete.
Hex field initialization...
Hex field initialization complete.
Engine initialization complete.
Engine finish...
Disconnect.
Traffic: send<0>, receive<0>, whole<0>, receive real<0>.
Disconnect success.
Resource manager finish...
Resource manager finish complete.
Hex field finish...
Hex field finish complete.
Sprite manager finish...
Sprite manager finish complete.
Sound manager finish.
Sound manager finish complete.
Engine finish complete.
FOnline finished.
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Re: Broken contours
« Reply #4 on: January 08, 2012, 10:12:16 pm »

same here. i thought that its some linux bug. i use lubuntu 11.10. wine +mono

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