Other > Survival Guides / Game Help
Heavy Handed trait is a joke against NPCs
JovankaB:
Oh, I thought you complain that it's too weak :P I was a bit surprised.
I like this trait the way it is. It's too early to say whether it's balanced or not.
Mithguar:
Well it's not too early. At this moment it's like slayer perk given extra to trait. Only difference is you don't have crit dmg, just KD. Normaly traits give something and take something. In each other Trait, the things you get are around equal to the things you loose. What this Trait take away? You get more melee dmg as a trade for less crit. And knock downs for... A wait... you get KD for free...
JovankaB:
Yea dude it is too early, because characters are poor and undeveloped to say anything about PvP.
Unarmed have obvious advantage early on with depleted resources. But this game doesn't revolve around punching rats.
Although you are right critical-based malus is kind of irrelevant for "fast puncher".
Doesn't mean bonus is too strong.
Solar:
The small extra melee damage is not a 1:1 trade for a big drop in criticals. If HH is a bit useful then at least that's progress.
Of course, that's not to say these things don't need tweaks to them. :)
Lizard:
I say the KD is a pretty valid point to have a Stonewall perk taken - and in PvP against firearms the HtH Chargers will be a powerful support, especially on +AC drugs. One takes the enemy down, the other shreds him with a BG.
It's a dream, devs. HtH finally means something, without being imba. But let's see how it develops.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version