Other > General Game Discussion
More post-wipe info about weapons and armors.
Marko69:
Please make a new topic or update changelog with info about weapon and armor statistics, strength requirements, damage, resistances. It doesn't have to be a full list, few top weapons and armors will do. So players will know which top gear to chose.
jodwig:
I can tell you that 9mm Pistol deals 8-13 damage, while 10mm SMG deals 8-15 damage 8)
Michaelh139:
--- Quote from: jodwig on January 07, 2012, 10:45:14 PM ---I can tell you that 9mm Pistol deals 8-13 damage, while 10mm SMG deals 8-15 damage 8)
--- End quote ---
9mm as in Mauser right? If so that's O.o.
IndiGRay:
In my opinion what is more important - that to add to wiki an information about professions, how i can create character that must be able to craft a big weapons for example, if i do not know the requirements for big gun crafter profession?
Thanks alot, I did not notice.
Crazy:
--- Quote from: IndiGRay on January 07, 2012, 11:33:19 PM ---In my opinion what is more important - that to add to wiki an information about professions, how i can create character that must be able to craft a big weapons for example, if i do not know the requirements for big gun crafter profession?
--- End quote ---
http://fodev.net/forum/index.php?topic=20005.0
--- Quote ---Profession: Armorer
Ranks: 2
Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
Your everyday outfit just don't cut it. Making your personal, straight-from-the-workbench protective gear is something you live for.
Profession: Gunsmith (Small Guns)
Ranks: 2
Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
You feel like your life would make no sense without pistols, rifles and ammo. You use each and every chance to make something that can shoot or be shot at.
Profession: Gunsmith (Big Guns)
Ranks: 2
Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
You feel like your life would make no sense without big guns and ammo. You use each and every chance to make something that can make a big boom.
Profession: Energy Expert
Ranks: 2
Generic requirements: Science at least 50 (rank 1); Science at least 100 (rank 2)
Your life has one purpose only: to master the energy flows and storages. Good thing you can use your experience even when fiddling with the energy weapons.
Profession: Demolition Expert
Ranks: 2
Generic requirements: Traps at least 50 (rank 1); Traps at least 100 (rank 2)
If it ain't go boom, it has no meaning to you. You're obsessed with explosions, really.
Profession: Doctor
Ranks: 2
Generic requirements: Doctor at least 50 (rank 1); Doctor at least 100 (rank 2)
Helping people when they are injured or ill is all you care about. Noble profession, indeed.
--- End quote ---
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