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Post wipe crafting

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vilaz:
Metal armor Mark II (from blueprint):
Armorer lv2, Advanced workbench
1x High quality fibers (wtf?)
1x Good metal parts
1x Metal armor

fuzz:

--- Quote from: Geras on January 12, 2012, 06:05:36 pm ---Some say they can be found in lockers in city ruins encounters. Beware of traps, some lockpick skill is necessary as well.

--- End quote ---
Could you post some sshots? From what I understand the lockers spawn like junk or scavenge able car. Are they always visible or they need to be in the range of your pov?

Chrupek:

--- Quote from: fuzz on January 17, 2012, 09:54:54 am ---Could you post some sshots? From what I understand the lockers spawn like junk or scavenge able car. Are they always visible or they need to be in the range of your pov?

--- End quote ---

they are always visible. There might be, trap filed around locker. Without tagging lockpick, u have 0% chance to open locked locker.
With high skill, u have nice chance to open locker, but still chance to find any valuabel stuff is near to 0.

RavenousRat:

--- Quote from: Chrupek on January 17, 2012, 10:31:25 am ---they are always visible. There might be, trap filed around locker. Without tagging lockpick, u have 0% chance to open locked locker.
With high skill, u have nice chance to open locker, but still chance to find any valuabel stuff is near to 0.

--- End quote ---

You can open with non-tagged skill, 25% +lockpicks enough, but you'll need to spam skill a lot, 25% is 6 PE and 9 AG for example, so you don't need to spend any SPs into lockpick. Or, if you have less than 25% base lockpick, then you have to use expanded set of lockpicks that adds +50%, then you can open locks with any skill and also with more chance.
Already got useless blueprints with 25% base lockpick skill and lockpick set.

Sishare:
somone know more about high quality fibers?

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