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Post wipe crafting

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vilaz:
Combat Helmet (from Blueprint):
Armorer lv2, Advanced workbench
2x high quality alloys
1x metal parts
1x fibers

Wallace:

--- Quote from: Mithguar on January 13, 2012, 03:27:04 pm ---Could it be possible to make blueprints form dimantling weapon? Like low chance for geting one or you get one after dismantling like at least 20 of kind? Cos you know if you dismantle enouth things you can get how to build one right?

--- End quote ---

I'd say you should get "blueprint" after some succesive use of science skill as follows;
Second roll for SCI = (Science_Skill) - (300) + (current_deterioration) + (max_deterioration) - (item_tier_penalty[0-50; let devs decide])
You pass this skill check and THEN an IN check you get the blueprint

Tomowolf:
I don't want to whine but now crafting professions aren't ballanced well, because if we get big gun profession we got only ONE weapon from two professions, and ammo to that weapon is avaible to make at second level of the profession,

Why there is only one weapon - it should be at least rocket launcher, not m60 which could be even in real life harder to make than some rocket launcher made of pipe and some other parts and trigger.

Solar:
Yes, I think I'll either swap the m60 and RL or downgrade m60 to use .22mm ammo.

Tomowolf:
Nununu, just add rocket launcher there, there is nothing bad having two craftable weapons (each weapon could be each rank of profession, that could sound logic, not only ammo crafting all time guy).

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