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Author Topic: [Spoilers] Support perks locations  (Read 118384 times)

yoz

  • yoz ace / yoz kage
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Re: [Spoilers] Support perks locations
« Reply #120 on: January 14, 2012, 10:40:01 pm »

What can you craft with doctor 2?
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Re: [Spoilers] Support perks locations
« Reply #121 on: January 14, 2012, 10:45:40 pm »

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yoz

  • yoz ace / yoz kage
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Re: [Spoilers] Support perks locations
« Reply #122 on: January 15, 2012, 12:33:17 am »

What the hell? Super stimpacks are not craftable any more?
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Michaelh139

  • Goin for 900,000...
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Re: [Spoilers] Support perks locations
« Reply #123 on: January 15, 2012, 12:34:00 am »

Buy them from the shops.
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Re: [Spoilers] Support perks locations
« Reply #124 on: January 15, 2012, 12:37:56 am »

What the hell? Super stimpacks are not craftable any more?
What has this to do with the thread?
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Re: [Spoilers] Support perks locations
« Reply #125 on: January 15, 2012, 12:55:47 am »

I'd like to point a few flags on potential support perk sources.

In Broken Hills:

1. Marcus will discuss big guns, but you run out of dialogue options
2. A big mutant in the building on the left of the mine entrace will discuss bombs and explosions (traps) with you but you run out of dialogue options again.
3. The ghoul in the power station will discuss energy storage and transfer with you but again run out of options. (potential energy weapons/science)?

No clue what these could have been.
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Re: [Spoilers] Support perks locations
« Reply #126 on: January 15, 2012, 01:02:39 am »

What has this to do with the thread?
Nothing, if you have any problem press "report" button. Though, you will have to wait, until it is (re)moved.
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Re: [Spoilers] Support perks locations
« Reply #127 on: January 15, 2012, 01:05:41 am »

Explorer, Has anyone found?? I tried in all cities except navarro and bos. Possible the perk is there?
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LagMaster

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Re: [Spoilers] Support perks locations
« Reply #128 on: January 15, 2012, 01:19:22 am »

I'd like to point a few flags on potential support perk sources.

In Broken Hills:

1. Marcus will discuss big guns, but you run out of dialogue options
2. A big mutant in the building on the left of the mine entrace will discuss bombs and explosions (traps) with you but you run out of dialogue options again.
3. The ghoul in the power station will discuss energy storage and transfer with you but again run out of options. (potential energy weapons/science)?

No clue what these could have been.
they are prewipe proffesion trainers, check the wiki
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Re: [Spoilers] Support perks locations
« Reply #129 on: January 15, 2012, 01:37:18 am »

Apologies, disregard.
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Re: [Spoilers] Support perks locations
« Reply #130 on: January 15, 2012, 03:05:03 am »

Changelog as of 06-Jan-2012
[...]Vault 13 now starts invisible on the worldmap.[...]
(Emphasis mine.)

I suspect that Explorer is quest dependent, and that finding vault 13 may be involved.
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Re: [Spoilers] Support perks locations
« Reply #131 on: January 15, 2012, 07:56:32 am »

I'm such a lazy man. :/

actually you cant craft stims with doc 2. Actually I cannot craft ANYTHING with doc 2. At least at the workbench. Even though the supertims appears in the list, normal stims doesnt

thats pretty weird, and confusing too D:
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Re: [Spoilers] Support perks locations
« Reply #132 on: January 15, 2012, 09:14:25 am »

Rad resistance anyone?
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runboy93

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Re: [Spoilers] Support perks locations
« Reply #133 on: January 15, 2012, 01:03:56 pm »

(Emphasis mine.)

I suspect that Explorer is quest dependent, and that finding vault 13 may be involved.
http://fallout.wikia.com/wiki/Enclave
and "The Vault Experiment" topic
There is no mistake on this one..

LagMaster

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Re: [Spoilers] Support perks locations
« Reply #134 on: January 15, 2012, 01:43:09 pm »

(Emphasis mine.)

I suspect that Explorer is quest dependent, and that finding vault 13 may be involved.
i think i got it

anyone has an 150 ODM alt, PM me, i think i know where explorer is
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