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[Spoilers] Support perks locations

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S.T.A.L.K.E.R:
http://fo2238.fodev.net/wiki/Scout

Wiki says someone at Vault City

LagMaster:
i am reposting this from page 7, the autor of the topic can use it on first page
This is a quote from lisac topic.
Support Perks

Awareness

* Ranks: 1
* Generic requirements: Perception at least 6 OR Unarmed at least 100 OR Melee Weapons at least 100
* With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.
* Location: Dusty's bar, NCR, talk to Tandi's son

Faster Healing

* Ranks: 1
* Generic requirements: Intelligence at least 6, Doctor at least 75
* Generic effects: Healing Rate increased by 5
* With this Perk, you get a +5 bonus to your Healing Rate. This is in addition to your normal healing rate, thus you heal faster.
* Location:Dr. Fung, San-Francisco
Rad Resistance

* Ranks: 1
* Generic requirements: Intelligence at least 7, Doctor at least 100
* Generic effects: Poison Resistance increased by 20, Radiation Resistance increased by 30
* You are able to avoid radiation and its bad effects more effectively. Each level of this Perk improves your Radiation Resistance by 30% and your Poison Resistance by 20%.
* Location:Gecko reactor gnoul
Educated

* Ranks: 1
* Generic requirements: Intelligence at least 8, Science at least 100
* Each level of Educated adds +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure.
* Location: Boneyard Library downstairs, talk to a female librarian

Snakeater

* Ranks: 1
* Generic requirements: Endurance at least 6, Outdoorsman at least 75
* Generic effects: Poison Resistance increased by 30, Radiation Resistance increased by 20
* Yum! Tastes like chicken. For each level of this Perk, you gain +25% to your Poison Resistance.
* Location:Complete scorpion egg quest for Junktown's doctor
Mr. Fixit

* Ranks: 1
* Generic requirements: Repair at least 150
* Mr Fixit is able to repair items to a higher standard than his peers.
* Location:Mecanic in Den(who sells car in Fallout 2
Master Thief

* Ranks: 1
* Generic requirements: Steal at least 150
* A Master Thief is proficient at stealing and picking locks. He is able to attempt his thievery twice as often.
* Location:Loxley in Hub
Speaker

* Ranks: 1
* Generic requirements: Speech at least 125
* Being a Speaker means your follower’s loyalty decreases at half the normal rate.
* Location:Miss Kitty in New Reno
Pickpocket

* Ranks: 1
* Generic requirements: Steal at least 175
* You are much more adept at stealing than a normal crook. You can steal with the best of them, because with this Perk, you halve the size and facing modifiers when stealing from a person.
* Location:Loxley in Hub
Explorer

* Ranks: 1
* Generic requirements: Outdoorsman at least 150, have all locations visible on WM
* The mark of the Explorer is to search out new and interesting locations. With this Perk, you ignore speed penalties for terrain on the world map.
* Location:Ghoul in NCR train station
Pathfinder

* Ranks: 1
* Generic requirements: Outdoorsman at least 175
* The Pathfinder is able to find the shortest route available. With this Perk, your travel speed on the World Map is increased by 15%.
* Location:Dusty's bar, talk to Tandi's son
Scout

* Ranks: 1
* Generic requirements: Outdoorsman at least 150
* You have improved your ability to see and recognize distant locations and events, increasing the size of explorations on the World Map by one square in each direction.
* Location:Sergeant stark vc corrections.
Ranger

* Ranks: 1
* Generic requirements: Outdoorsman at least 100
* Due to the extensive amount of time spent in the wilderness, you have learned to create the right items and tools necessary for survival. When you make a tent, it is automatically upgraded to an Outdoorsman’s Camp.Location: Tamira in Gordon Gas Station

Swift Learner

* Ranks: 1
* Generic requirements: Intelligence at least 6, Science at least 50
* You are indeed a Swift Learner with this Perk, as each level gives you an additional +10% bonus whenever you earn experience points. This is best taken early.
* Location:Female Librarian in Hub
Profession: Armorer

* Ranks: 2
* Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
* Your everyday outfit just don't cut it. Making your personal, straight-from-the-workbench protective gear is something you live for.
* Location: Same as pre wipe proffesion trainers
Profession: Gunsmith (Small Guns)

* Ranks: 2
* Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
* You feel like your life would make no sense without pistols, rifles and ammo. You use each and every chance to make something that can shoot or be shot at.
* Location: Same as pre wipe proffesion trainers
Profession: Gunsmith (Big Guns)

* Ranks: 2
* Generic requirements: Repair at least 50 (rank 1); Repair at least 100 (rank 2)
* You feel like your life would make no sense without big guns and ammo. You use each and every chance to make something that can make a big boom.
* Location: Same as pre wipe proffesion trainers
Profession: Energy Expert

* Ranks: 2
* Generic requirements: Science at least 50 (rank 1); Science at least 100 (rank 2)
* Your life has one purpose only: to master the energy flows and storages. Good thing you can use your experience even when fiddling with the energy weapons.
* Location: Same as pre wipe proffesion trainers
Profession: Demolition Expert

* Ranks: 2
* Generic requirements: Traps at least 50 (rank 1); Traps at least 100 (rank 2)
* If it ain't go boom, it has no meaning to you. You're obsessed with explosions, really.
* Location: Same as pre wipe proffesion trainers
Profession: Doctor

* Ranks: 2
* Generic requirements: Doctor at least 50 (rank 1); Doctor at least 100 (rank 2)
* Helping people when they are injured or ill is all you care about. Noble profession, indeed.
* Location: Same as pre wipe proffesion trainers
Cautious Nature

* Ranks: 1
* Generic requirements: Perception at least 6, Outdoorsman at least 100
* You are more alert outdoors and enemies are less likely to sneak up on you. With this Perk you get a +3 to your perception in random encounters when determining placement.
* Location:Dusty's bar, talk to Tandi's son
Demolition Expert

* Ranks: 1
* Generic requirements: Traps at least 125
* You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to and inflict some extra damage.
* Location: guy at slots in Redding
Harmless

* Ranks: 1
* Generic requirements: Charisma at least 6, Steal at least 125
* Your innocent demeanor makes stealing from people a little easier. You lose only half the reputation when stealing.
* Location:Loxley in Hub
Light Step

* Ranks: 1
* Generic requirements: Traps at least 50
* You are agile, lucky and always careful. This perk halves your chances for setting off a trap.
* Location:Klamath kid in trapper town west house in the farm.
Magnetic Personality

* Ranks: 1
* Generic requirements: Speech at least 100
* People just love to be around you! You gain additional 50 points to your follower limit.
* Location:Miss Kitty in New Reno
Negotiator

* Ranks: 1
* Generic requirements: Barter at least 150
* You are a notorious negotiator. Not only can you barter with the best of them, you can also talk your way into or out of nearly anything.  With this Perk your worst reputation counts as neutral.
* Location:Not known
Thief

* Ranks: 1
* Generic requirements: Steal at least 100
* The blood of a thief runs through your veins. Luck/50 chance for no timeout when failing to steal. A well rounded thief is alive thief.
* Location:Loxley
Gecko Skinning

* Ranks: 1
* Generic requirements: Outdoorsman at least 50
* You have the knowledge of how to skin geckos properly in order to get their pelts.
* Location:Klamath, talk to any trapper
Sex Appeal

* Ranks: 1
* Generic requirements: Speech at least 75
* Your raw sexual magnetism affects your relationship with the opposite sex in your favor. All reputations in such relationships are better for 250 points.
* Location:Miss Kitty, New Reno
Stealth Girl

* Ranks: 1
* Generic requirements: Sneak at least 100, Repair at least 100
* Your intuitive understanding of the inner mechanism of Stealth Boys allows you to use them for twice as long.
* Location:Not known
Best of a Bad Lot

* Ranks: 1
* Generic requirements: Repair at least 75
* You are an expert at rescuing equipment which is on the verge of falling apart. All items with a condition of below 15% count as 15% when being repaired.
* Location:Boyce, Junktown
Dismantler

* Ranks: 1
* Generic requirements: Science at least 150
* You're the kind of a person who always finds spare screws after dismantling a clock and putting it back together. You recycle twice the usual number of base resources whenever dismantling an item.
* Location:Boyce, Junktown
Treasure Hunter

* Ranks: 1
* Generic requirements: Lockpick at least 150
* You are exceptionally skilled when it comes to search for valuables long forgotten. You find more wealth in lockers scattered in the encounters.
* Location: Mikey, Broken hills tresure hunter
Dead Man Walking

* Ranks: 1
* Generic requirements: Intelligence at least 5, Doctor at least 50
* Like Rasputin, it takes a lot to finally finish you off. Your health points can drop to twice the negative value before you finally die.
* Location:Necropolis Water plant ghoul


if you can please post pics with solutions and NPCs i will add them in this quote
also i will try to keep it up to date[/list][/list][/list]

Mike Crosser:
You don't need anything on 100% to get awareness you only need 6 perception.

Spotty:

--- Quote from: Mike Crosser on July 06, 2012, 09:27:30 am ---You don't need anything on 100% to get awareness you only need 6 perception.

--- End quote ---

But if you only got 1 perception, you can still get it with 100 unarmed or melee skill.

LagMaster:

--- Quote from: Mike Crosser on July 06, 2012, 09:27:30 am ---You don't need anything on 100% to get awareness you only need 6 perception.

--- End quote ---
i typed "Or" not "and"

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