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Changelog 06/01/2012 with Server Wipe.
likeyoucare:
--- Quote from: chocolate_chip_cookies on March 29, 2012, 09:09:13 pm ---That's the dumbest thing I've heard in a while.
Yes. Yes it does.
I couldn't imagine the game without those items.
There have to be weak armors/weapons in-game to create contrast between the strong armors/weapons.
--- End quote ---
You are the ONE who understand me ;*
naossano:
Maybe not the place to issue this debate, but i am not comfortable with the PA/APA/Mkx issues being as rare as the gauss pistol.
I think it should be associated with amorer lvl 2 and blueprint stuff, with some issues.
- Need a lot of stuff to craft it.
- Can't be repaired
- You can't run with it.
- You lose some action points too.
The good side would be
- VERY good resistances, even for the standard model. (and better with advanced and mk2)
- Nice bonus of strenght.
It would allow to creat another kind of character (the big gun tank, that can operate in cooperation the running big gun), dedicated to wear the APA.
The APA wouldn't be overpowered.
Many people wouldn't use it. So there still would be people wearing CA and MA.
It wouldn't be forbidden for small gangs, or kept in tent, as it can be produced again.
Jotisz:
One of the thing I like about 2238 is that here not make everything is available especially faction gears. I mean the game is set in the time between Fallout 1 and 2 and some expects to have regular wastelanders armed with gauss rifles and (advanced) power armor.
jacky.:
fuck i want update to fix tc and armors...;/
Express:
WE want ca mk2 and ba bluprints ;]
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