Other > Survival Guides / Game Help
Perks
RavenousRat:
--- Quote from: Swinglinered on January 11, 2012, 08:57:52 am ---I thought Ghost was an engine exception to the 300 rule.
--- End quote ---
Well from:
http://fodev.net/forum/index.php?topic=20006.0
- Changed the Sneak/FoV mechanics:
Observer's maximum sight range is reduced, based on opponent's relative direction: 0%, 20%, 40% and 60% (for front, front-side, back-side and back respectively). For sneakers, the following algorithm decides the visibility:
First, raw Sneak skill value of the opponent is taken. Then the following boni are applied:
For being next to a wall (1 hex, or 5 with Ghost perk): +30.
For being hidden behind an object (there is an unpassable scenery between the opponent and the target no more than 2 hexes from the opponent): +60.
For using Stealth Boy: +60.
At this point of calculations, Sneak is capped at 300. Then the following penalties are applied: <- it means if you'll max out your base sneak to ~300, you can forget about all these bonuses, because you'll always have 300, near wall, behind barrel or in plain street, always.
For opponent's relative direction: -72, -36, -12, 0.
For wielding weapons: -36 for two handed rifle in active slot, -72 for heavy weapons in active slot.
For wearing armours: -36 for Combat Armor and variants, -72 for Metal Armor and variants.
For running: -60, unless with Silent Running perk.
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).
Everything said when sneaked is downgraded to whisper.
Active Motion Sensor reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.
Stealth Boy disappears on use and grants a 20 minutes long Sneak bonus. Consuming more resets the timer to 20 minutes.
Zogra:
--- Quote from: Super on January 10, 2012, 05:26:02 pm ---Weapon Handling
Ranks: 1
Generic requirements: Level at least 3, Small Guns or Big Guns at least 100
Description: You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
this perk give only 2 str?
before wipe he give 3
i need to small guns
there is no error?
--- End quote ---
on fcp it still gives +3 str on weapon check dunno whats going on trying to find out myself
wladimiiir:
--- Quote from: Zogra on January 12, 2012, 06:26:38 am ---on fcp it still gives +3 str on weapon check dunno whats going on trying to find out myself
--- End quote ---
Not really, the description in FCP says +2.
Zogra:
--- Quote from: Mike Wall on January 12, 2012, 08:35:51 am ---Not really, the description in FCP says +2.
--- End quote ---
No, make some calculations with weapon calculator soon or later u will understand that FCP counts weapon handling perk as +3str and not as +2 as it says
Btw i never said that description says something different from +2
Also i made a thread about this matter last night so i get a formal reply about this bug or outdated FCP perk but my threat is gone and i am like WTF?
DEVS please we gotta know whats going on into game i spent all my days since the wipe trying to find out how i will make my chars and you dont clarify things well enough so most things are still fuzzy to me and i loose my days trying to find out things that would be more simple if you explain better i would have been 24 by now 2 chars....
please someone officially clarify is weapon handling perk +3 or +2 into game??? if its +2 into game why in FCP it says +2 and in weapon calculator it counts as +3???
Ok enough with my biatch talking ^^
I am very happy with this game i am big fan of fallout (oldones) series and even that crafting and repairing is messed up 2238 wastelands still feels like home to me :P
Goodjob to all peps that participate into dev team and to all people that support fo2238 keep up the good work and ty for making this happend
Crazy:
Dude FCP isn't anything official, you see the description of the perk in a dev post and in the FCP, but calculator do it another way (pre wipe style), assume the calculator is wrong because Opera forgot to update that and report the bug to Opera...
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