Other > General Game Discussion
Idea for The Wipe - Permadeath
jodwig:
--- Quote from: spears on January 05, 2012, 09:49:15 PM ---I dont like two days but i think replication time should scale with death, and weakness should prevent stimpacks.
--- End quote ---
There's nothing what Stimpaks can't heal!
Permadeath in this game (or even long spawns) would make people to rage even more, also you wouldn't see any PvP at all, because you can die...
A concerned wastelander:
Perma-death is an awesome feature for roleplay servers (if any), but for a *PVP server* like 2238, i dont see the point, think about all the possibles abuses to kill someone, there would be massive ragequits.
Players would make tons of alts to play while there main(s) is (are) not usable for 2 days.
Ganado:
He was just talking about right now until wipe, I think. But yeah, there have been other threads, perma-death would just be abused or just make it not worth it to level. There are so many things that can almost insta-kill even the best players.
wladimiiir:
--- Quote from: Dishonest Abe on January 06, 2012, 12:12:32 AM ---He was just talking about right now until wipe, I think....
--- End quote ---
True ;)
Swinglinered:
--- Quote from: spears on January 05, 2012, 09:49:15 PM ---I dont like two days but i think replication time should scale with death, and weakness should prevent stimpacks.
--- End quote ---
Perhaps the world takes longer to replicate a higher level character- but then we just spam lower level alts with a super-specialty.
Ironman Mode, as previously suggested many times, may help.
You get higher level cap and xp bonus, but either permadeath or triple+ respawn times/weakness.
This could just be ground as well.
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