Other > Winter 2011/2012

The case of Adrenaline Rush - POINTLESS PERK

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Rascal_:

--- Quote ---because we'd only just nerfed Jet
--- End quote ---

any info ?  im confused, on cbt (early stage) and in character planner its not changed

Solar:
I did these perks a long time ago (these were the things I did straight after the last drug rework)

Mr Shi:
hmm...and what about brof and brd for ew ?

Crazy:

--- Quote from: Mr Shi on January 05, 2012, 02:28:35 am ---hmm...and what about brof and brd for ew ?

--- End quote ---
They will be available.

avv:
When designing a new perk it's best to think: "Would I take this" rather than "This is cool, someone will surely take it". I wouldn't take current AR or Jovanka's AR. The reason is that I don't want to remain at 50% hp, that's when it's time to take superstim. While at more than 50%hp the perk is useless, which is most of the time. So that's the core reason of why the perk sucks and will most likely keep sucking.

The health % should be something like 60 or 70 to make it worth it. Trading health for something else is okay and all, gives us more options ingame. But it could lead to players intentionally hurting each other to get the benefit.

This suggestion would help singleburster bgs: once you drop down to 50% hp, you instantly recover all your ap. Singlebursters have to deal with doubleburst enemies which basically defeat them every time because singlebursters recover ap so slowly. This change could save their ass in crucial situation.


--- Quote from: Solar on January 04, 2012, 10:59:37 pm ---Adrenaline Rush is meant to be level 3 to make the tank perk "tree" AR, Toughness, Toughness, Lifegiver, Lifegiver, Lifegiver
--- End quote ---

Nobody's gonna pick it anyhow. Weapon handling or quick recovery (once fixed) will be much better. I'd say majority of all combat builds will take weapon handling as level 3 perk. So AR should be so good that it can compete with that.


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