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Author Topic: Add workbench to Necropolis  (Read 2381 times)

Re: Add workbench to Necropolis
« Reply #15 on: December 27, 2011, 10:56:29 pm »

Could we learn SMG lvl 3 somewhere else too :P  I don't really want to play a slaver, but you really have no choice if you want to craft lvl 3 SMG's.
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Re: Add workbench to Necropolis
« Reply #16 on: December 28, 2011, 01:52:16 am »

You dont need to be a slaver for small guns lvl 3 but you do need to become a raider.
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Re: Add workbench to Necropolis
« Reply #17 on: December 28, 2011, 08:41:03 am »

Perhaps a compromise- Necro should get a regular workbench, but Advanced Workbenches should have delicate equipment that needs repair/materials to make it work, as well as power.
(And they would be located at VC Vault, Mariposa, Sierra, Enclave Base, BoS HQ (sattellite bases?), and Necropolis. NCR would have one for its NPCs but not players- maybe you could sneak in.)

Advanced Benches could be chargeable like cars plus you have to add junk, alloy, metal parts, and electronic parts to get it running.

Not a whole lot- say 50 units of power ( 1 per SEC/2 per MFC) for 1-5 craftings, and depositing 6 junk, 4 EP, 3 metal parts, 2 alloys, and 1 Good Metal Part makes the bench functional for 5 minutes Real Time.

Like a crafting vending machine. Materials to fix it up, power to run it.

Just craft fast to make the materials count for more.



« Last Edit: December 28, 2011, 08:43:06 am by Swinglinered »
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I wish there were bags, backpacks, etc. in Fonline.
Re: Add workbench to Necropolis
« Reply #18 on: December 29, 2011, 10:49:37 pm »

You dont need to be a slaver for small guns lvl 3 but you do need to become a raider.
Last I heard the only way to get introduced to the raiders was to become a slaver...
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Re: Add workbench to Necropolis
« Reply #19 on: December 30, 2011, 02:59:13 am »

 You only need to be liked by the slavers for Metzger to give you the info you need. You can easily get on his good side by bringing him the briefcase from Little Jesus in Reno. After that you need to join the raiders.
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Wallace

  • "Not a bug. It's a feature"
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Re: Add workbench to Necropolis
« Reply #20 on: January 01, 2012, 02:17:54 am »

I'd like more workbnches here and there, multiple per town

I remember the time when i was wandering new alt bluesuit with 6 junk in my backpack looking around San Fran for a workbench to craft a radio... after 10 minutes i've found radio behind some debris but no workbench xD
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Ganado

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  • Dishonest Abe
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Re: Add workbench to Necropolis
« Reply #21 on: January 01, 2012, 06:27:10 am »

You guys are getting way off the point by talking about "advanced workbenches" and that. I'm pretty sure the purpose of the thread at the start was just for convenience, as Wallace stated. Just a regular, old workbench so that a person doesn't have to travel to Old Town, Hub if he wants to craft something.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Add workbench to Necropolis
« Reply #22 on: January 03, 2012, 06:15:27 am »

My bad, Abe, i mentioned the adv. workbench first.

So where should the workbench be stationed?

-If it were in the entrance area, players wouldn't bother to enter the inner city.
-If it were somewhere in the backyard, it would take a lot of time to get in there.

So how about the Severs?
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Wasteland is a tricky business.
Re: Add workbench to Necropolis
« Reply #23 on: January 03, 2012, 08:11:13 am »

You guys are getting way off the point by talking about "advanced workbenches" and that. I'm pretty sure the purpose of the thread at the start was just for convenience, as Wallace stated. Just a regular, old workbench so that a person doesn't have to travel to Old Town, Hub if he wants to craft something.
I'm all for adding workbenches pretty much anywhere.
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