Other > Suggestions

ability to make caps? YES!!!

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Eternauta:
Not sure if I like the idea. If you made your own paper money at home, you'd not exactly be "helping the economy", right?

In the Fallout world, perhaps it made sense in the Fallout 1 era, when the economical powers were just emerging, but by the year 2238, powers like NCR, Vault City and San Francisco must already have a "better" control on the flow of money, etc.

I admit I am no economist and that nobody knows exactly how the economy would work in such a world, but maybe someone with more knowledge can explain things better.

I do remember that in New Vegas there's a quest to destroy a machine used to create non-official bottle caps, because that was hurting the economy of the NCR.

Still, if there was a new "TCable" location, say a Nuka Cola factory, which featured machines you could make Bottle Caps with, and factions could fight over it, that'd be nice.

avv:
There are players who are willing to buy materials. I'd rather encourage you to trade with them than craft caps from the mats.

OskaRus:

--- Quote from: Eternauta on December 27, 2011, 01:41:02 PM ---Not sure if I like the idea. If you made your own paper money at home, you'd not exactly be "helping the economy", right?

--- End quote ---

And how is helping economy stealing zillions of 5mm AP and running around NPC traders? right?


--- Quote from: avv on December 27, 2011, 01:42:43 PM ---There are players who are willing to buy materials. I'd rather encourage you to trade with them than craft caps from the mats.

--- End quote ---

Surely some market/auction house would be great. This suggestion would also help it a little bit. It would especially help new players because there are only two caps sources. Shit shoveling and selling exploited loot by your 300% barter alt driving around in carr full of stuff. Which are pretty far from each other. Not much of caps sources in between.... Hope it changes when new quests are deployed.

But as we have seen in bank interest era. No amount of money in economy will motivate players to PvP trade in unsafe places.

Tyler:
I dont like the idea of making caps craftable because it's too easy to exploit this with alts doing nothing else but standing in front of benches all day. It's very simple to find gear as a new player. Collect brock flowers and xander root till your gathering is maxed and make weak healing powders. Alot of vendors give 40 caps a piece for these small and easy to make items. In 5 minutes you can easily make over 3k worth in weak powders which you can use to trade for anything you need. I dont get why everyone is always so stuck on caps. Trade items for items and you dont need caps all that much in the beginning. Later on when your character is stronger you can go wherever you want and easily find caps for the things you need in the later portion of the game.

Swinglinered:

--- Quote from: Eternauta on December 27, 2011, 01:41:02 PM ---

I do remember that in New Vegas there's a quest to destroy a machine used to create non-official bottle caps, because that was hurting the economy of the NCR.

Still, if there was a new "TCable" location, say a Nuka Cola factory, which featured machines you could make Bottle Caps with, and factions could fight over it, that'd be nice.

--- End quote ---

We can already make nuka cola then drink and take the cap.

But it obviously isn't enough.

Perhaps NPCs that take caps through dialog can have their services represented as barter objects- a piece of paper representing a base or car or profession training.
You barter for it on the table like everything else.
Add a text object for "let me barter for that, I'm short on caps".

Maybe have the things cost 50% more that way, since barter items are less liquid than caps and the special sellers may prefer liquidity.

Of course then people will have to barter their lesser items at various vendors to get greater items that collectively have the needed value in a carryable weight level.

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