Other > Winter 2011/2012
M60/LSW Idea
gr1m055:
I understand the idea behind these weapons is realism. But this is a video game, and takes place in an unrealistic universe. I mean radiation doesn't create giant molerats and ghouls for example. But I do not want to argue realism in this game.
How about instead of making it where you can't run with LSW/M60 if you guys make them ranged weapons. Make it like a Scoped hunting rifle weapon where you can't 1 hex with it. I can get that 1 hexing with these weapons with x3 BRD would be way too powerful because of their ammo and I think that's the impression I get on this decision.
It just makes no sense to me why you make it you can't run with these weapons, even in PvE its annoying weapon to use when you can't run. Many players are used to run and gun in this game and it just doesn't feel like 2238 making it where you can't run with these weapons.
I think players well not use these weapons at all and well just scrap them and not take the time to farm them. Big guns weapon tree doesn't have many weapons and you are taking away 2 weapons that would be of any use. That leaves us with miniguns/avengers and rocket launchers that's all players well be using.
The LSW is a good weapon, and M60 is good if you want to bring low tier gear. I mean really if you're going to make these weapons where you can't run you might as well just remove them from the game if you want to make it where players won't like using these weapons.
Maybe not everybody agrees with me on this, but still I cannot stand not being able to run. I mean you're just going to make people rage quit when they use these weapons when they can't run away killing NPCs with their new special melee abilities.
avv:
But Solar said you can run, but if you do it takes time to shoot the gun. If you walk or stand still, you can fire instantly. Honestly that's not so bad mechanic... well it is bad if minigun can still run.
gr1m055:
Oh... I guess I missed this?
Off topic:
Did they update the beta yet with this idea and the new EW requirements for perks?
greece crisis:
good ide? so now i can shoot only one and sg can hit me 3-4times? is that balance? bgs have 6-7ap for i shoot and sg 4-5 and now same or better range
avv:
--- Quote from: gr1m055 ---Did they update the beta yet with this idea and the new EW requirements for perks
--- End quote ---
No. And EW still can't get brof or weapon handling.
--- Quote from: greece crisis on December 25, 2011, 09:31:15 pm ---good ide? so now i can shoot only one and sg can hit me 3-4times? is that balance? bgs have 6-7ap for i shoot and sg 4-5 and now same or better range
--- End quote ---
Yes it's balance called firepower for mobility. Let's hope not too much mobility, nobody wants lsw and m60 to become useless. Even though m60 is pretty bad as it is.
In addition sg does pitiful damage from range and bg may take rocket. p90 and smgs have actual role now with the sudden death perk but rifles and shotguns are still completely pointless.
What comes to damage, here's how p90 compares against lsw.
3xbrd p90 vs plain BA
62 64 45 65 29 52 56 56
average: 53,6
nobrd lsw vs plain BA
72, 21, 77, 68, 56, 81, 72, 82
average: 57
Note that p90 has 3x brd, lsw doesn't need those to do sufficient damage.
P90 might shoot more often but lsw has better range. Range is actually damn important because moving means you're not regenerating action points and that you are spending time in enemy's line of fire. Range becomes more and more important when we're talking about group vs group.
While p90 might defeat lsw in 1vs1, lsw is better all-rounder, depending on how the deployment time will work.
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