Other > Winter 2011/2012

Followers points

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greece crisis:
ok Surf, but all i can see is idea of deleting and weakining...is that only way for balance? i dont think so...balance is : something up, something down and not only down down down...

Michaelh139:

--- Quote from: Solar on December 29, 2011, 09:31:25 pm ---Don't think its too bad to have to keep the leader alive.
--- End quote ---
It is somewhat.  I mean, your leader dies, but your still in the middle of the firefight?  What you gonna do?  Just sit there and die without fighting back?  Nonsense. :P


--- Quote ---Finding sneakers, don't see why mercs should be able to do that so easily.
--- End quote ---
They dont find them so easily.  And why shouldn't mercs be able to find sneakers???????????  There is no sense in that at all, it's not like you can put on command "Search for sneakers, MOVE" and they all spread out slowly tracking down a sneaker and then gang-banging him.  Avoiding mercenaries is easy as avoid any BG char (6 PE) just stay 3 hex away and your good which is extremely easy.

Rascal_:

--- Quote ---It is somewhat.  I mean, your leader dies, but your still in the middle of the firefight?  What you gonna do?  Just sit there and die without fighting back?  Nonsense.

--- End quote ---


if u attack them even if they are without their merc leader around they gonna respond with fire so whats "nonsene" here ?
its not like u have merclider+5 mercs, u kill their merclider and they stop reacting , or other scenario they are left in reno for example alone (merc leader coming back from resp) and You are entering location with them inside - if You attack them they gona respond...

greece crisis:

--- Quote from: Solar on December 29, 2011, 08:35:30 pm ---If you are attacked then they defend you anyway. I don't see any reason why auto attack is needed really.

--- End quote ---

well Solar they are standing in one big group and 1-2rocket or 1-2burts from bg and they are all dead. if they will just stand and chase only 1 guy who shooted you they will run on death trap. for example we have 2 mercs leaders with 2x5 bg mercs. 2 snipers shooted each mercs leaders so mercs are chasing sniper who attacked their leader. sniper is running  behind line of their bgs and mercs are chasing him. they ran behing or in range of bruters but they dont attack them because only sniper attack them. now they are in death trap and merc leader has now 2 options. run with them, or run on map to save mercs. if mercs wont have auto attack they will die for sure in traps because they will chase only 1 guy who shooted them. same when you want to help your gang, you will have to run in first line to take a bullet or have 10+pe to order your mercs attack. it is silly and ultra hard

JovankaB:

--- Quote ---ultra hard
--- End quote ---
And that's how it should be. PvP merc leading should be left for people who aren't afraid ultra hard.
People who just want easy kills with autocannons can play Tower Defense.

Also it's not ultra hard to stop actions. It definitely should be possible to lure mercenaries into a trap if the merc leader is an idiot.

I would love more sophisticated commands though (but not automatic "seek and destroy" behavior). But I think there should be ability to give commands to followers outside player FOV (but withing PE range), because followers often run around some FOV obstacles and then suddenly they are deaf and you can't give them any commands, then you have to chase them around corners and repeat the command. Combine it with some movement/AI bugs and it can be quite annoying.

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