Other > Winter 2011/2012

Crits

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avv:
I've done some controlled testing with crits, starting from legcrits and would like to present the results here.

I started with END10, STR3 Luck1 target. My shooter has max critchance consisting of finesse + 2xmorecrits and better criticals.

Here's the result vs BA http://pastebin.com/E820vzJG
Summary: 40 shots 2 cripples. 16 knockdowns.

Here's the result vs no armor http://pastebin.com/mm0WyCjm
Summary: 59 shots 4 cripples 28 knockdowns.

From these tests it can be withnessed that wearing a BA (which many will do) means you can pretty much shrug off legshots, basically any armor with the same crit chance modifier goes. The armor's crit modifier really helps, as you can see vs nonarmored target there were alot more actual crits - yet not so many cripples - that did knockdowns.
Here are the variables of differend legcrits:
- Small DMG multiplier and KD
- Small DMG multiplier, KD, Bypass and cripple
- Big multiplier, KO, Bypass and cripple
So when legs do crit, it's always at least knockdown, unless target has stonewall. From here you can see that not a single knockdown was scored on stonewalled character with END10.

I beleave that after wipe legshots will be as popular as now (not popular at all) and that Tree Trunk Tights perk won't be chosen basically ever.

I will do more tests regarding crit effects in close near future and send them here.

Solar:
I wonder if your test is flawed or the armour modifier is being incorrectly applied to legs

avv:

--- Quote from: Solar on December 24, 2011, 10:07:19 pm ---I wonder if your test is flawed or the armour modifier is being incorrectly applied to legs
--- End quote ---

Well I'll just make another legcrit test with the same settings.

Legshots VS BA: http://pastebin.com/bu6iE6uS
Total ammount of shots fired: 111
Ammount of crits: 50
Ammount fo cripples: 14

Legshots vs nonarmored: http://pastebin.com/wQ506ewa
Total ammount of shots fired: 111
Ammount of crits: 62
Ammount of cripples: 19

avv:
Tesla helmet is not that good. It has good defense vs laser and plasma, but no crit chance and power modifier.
BA or CAMKII helmet has crit chance modifiers plus sufficient plasma and laser def.

The fact is that nobody is afraid of those no-knockdown low multiplier damages. Tesla helmet is best against them because they aren't bypasses or do any extra harm. However what everyone fears are knockout and bypass damages, which tesla helmet doesn't provide protection against. There is a small advantage using tesla helmet than BA helmet if enemy has Right Between the Eyes perk and is energy weapons user, but it's nothing special in the end.

Would it be possible to add damage type-based crit modifiers? So that telsa helmet is better vs plasma and laser crits, but BA is better vs bullets.

Wallace:
So from what i see armors give barely any crit/cripple resistance at all?

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