Author Topic: FOnline Character Planner  (Read 207342 times)

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #420 on: April 02, 2012, 10:38:44 pm »
Thanks for the comments.

I fixed the EN1 HP/Level up. It is now 0 like it should be. I also added Flamer and Improved Flamer to the weapon list. I will be adding throwing weapons once I have enough motivation to work with the Heave Ho perks and range calculations. Sorry about this.

Re: FOnline: 2238 Character Planner
« Reply #421 on: April 02, 2012, 10:43:18 pm »
Thanks for the comments.

I fixed the EN1 HP/Level up. It is now 0 like it should be. I also added Flamer and Improved Flamer to the weapon list. I will be adding throwing weapons once I have enough motivation to work with the Heave Ho perks and range calculations. Sorry about this.


No problem, we all have real life commitments, just nice to know that they are in the pipeline.


Thank you.



Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #422 on: April 06, 2012, 02:47:03 am »
Released a small update which should make FCP and FEF start up a bit faster.

Offline Perteks

  • It's made of vague and to do lists!
Re: FOnline: 2238 Character Planner
« Reply #423 on: April 06, 2012, 07:42:23 pm »
You can take Healer+ without taking healer (ingame) dunno if its bug

Re: FOnline: 2238 Character Planner
« Reply #424 on: April 07, 2012, 02:17:12 am »
It's not a bug , the same principle as Toughness and Even tougher. Healer+ just has higher requirements , that's all.

Re: FOnline: 2238 Character Planner
« Reply #425 on: April 09, 2012, 03:54:58 am »
Just a couple of bugs i noticed,

*snake eater and rad resist aren't right. Planner says 75% poison resist and 45% rad resist with both perks and 10 end, in game its 95% poison resist and 70% rad.

*Man of steel doesn't add crit resistance in the planner, its still at 0% for body and head perks. Bonehead crit resist shows up fine though.

*Pyro perks aren't calculated in dmg either, it just shows the base flamer dmg against bluesuit. 

*Pack rat is also wrong, it has no effect when added when ingame it increases carry weight by 1/3 of base amount.

*fast shot has a +5 dmg per attack bonus, i imagine it functions the same way as it did as living anatomy, a floating +5 added after defense calculations.
« Last Edit: April 09, 2012, 04:34:55 am by Roachor »
 

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #426 on: April 09, 2012, 04:59:58 pm »
Thanks for the report.

I fixed couple of those for now:
- Snakeater, Rad Resistance and Man of Steel perks.
- Fast Shot adds +5 damage per attack.

About the Pyromaniac perks... Is the damage added the same way as Fast Shot's damage bonus? Or does it just increase the maximum damage? I will be fixing this and Pack Rat later.

Re: FOnline: 2238 Character Planner
« Reply #427 on: April 09, 2012, 07:23:19 pm »
Thanks for the report.

I fixed couple of those for now:
- Snakeater, Rad Resistance and Man of Steel perks.
- Fast Shot adds +5 damage per attack.

About the Pyromaniac perks... Is the damage added the same way as Fast Shot's damage bonus? Or does it just increase the maximum damage? I will be fixing this and Pack Rat later.

It doesn't change the shown dmg when you check in inventory but it clearly has an effect in game. I'll test it in hinkley and get back to you.
 

Re: FOnline: 2238 Character Planner
« Reply #428 on: April 24, 2012, 03:51:54 pm »
Hey, i d like to say that fcp works perfectly now with ie9, (no idea - because of update or my ie updates)
and fcp is not working at my ie8 at all, stucking at loading [////////////////////////] thingie, like this :D

Let the Force be with You.

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #429 on: April 26, 2012, 06:30:02 pm »
Hey, i d like to say that fcp works perfectly now with ie9, (no idea - because of update or my ie updates)
and fcp is not working at my ie8 at all, stucking at loading [////////////////////////] thingie, like this :D

It's difficult for me to test it with IE8, because I have IE9 installed and for some reason I cannot have IE8 and IE9 at the same time on my computer.

I fixed the Pack Rat perk now. It adds 1/3 of Carry Weight's base value. So in other words, the effect of the perk can be modified by Strength.

Offline Perteks

  • It's made of vague and to do lists!
Re: FOnline: 2238 Character Planner
« Reply #430 on: April 30, 2012, 10:15:50 am »
Dunno if that was reported but buffout give +2 endure not +1

Offline Ganado

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Re: FOnline: 2238 Character Planner
« Reply #431 on: May 25, 2012, 02:52:09 am »
Master Thief support perk description says "shorther" instead of "shorter". :>
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #432 on: May 25, 2012, 12:31:54 pm »
Whoops! Master Thief description and Buffout fixed now.

Offline Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
Re: FOnline: 2238 Character Planner
« Reply #433 on: July 12, 2012, 02:11:56 am »
Haha you tricked me! fastshot does not work with unarmed and melee! you need to fix that.

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #434 on: July 13, 2012, 12:57:56 pm »
Haha you tricked me! fastshot does not work with unarmed and melee! you need to fix that.

Guess they have changed it. Fast Shot gives bonus only to ranged weapons now.