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Opera:
Quick update:
- Throwing is now simply listed as an attack mode now
- It seems Weapon Handling doesn't boost throwing range if missing ST. It's fixed.
Also, there's some weird stuff in the throwing range in-game. Ronillon has done a lot of research about this and he found out this:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 12hexes while frag grenade has 15hexes max range
Are we just missing something or what causes this weird behavior?
Roachor:
throw range is str * 3. You need 6 str to get max throw range.
ronillon:
It should have been:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 9 hexes while frag grenade has 15hexes max range
instead of:
--- Quote from: Opera on October 09, 2012, 02:18:22 pm ---Also, there's some weird stuff in the throwing range in-game. Ronillon has done a lot of research about this and he found out this:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 12hexes while frag grenade has 15hexes max range
--- End quote ---
My bad, it was too late, i was tired. But the issue still persists.
Opera:
--- Quote from: ronillon on October 09, 2012, 06:49:54 pm ---It should have been:
Grenade requires 3ST, but you cant use it efficiently unless you have 5ST ... with ST3 character, you can throw only 9 hexes while frag grenade has 15hexes max range
instead of:
My bad, it was too late, i was tired. But the issue still persists.
--- End quote ---
Ah, no problem. It's fixed in FCP now.
EDIT: Armor Class is now capped at 140.
Roachor:
Couple of things, when taking more hth dmg perk it's supposed to be a flat +7. In fcp if you have 1 str and take the perk it says +3.
Also can I haz SCP in weapons list please?
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