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Opera:
I will be adding more weapons to calculator later.

Made a small update:
- Fixed Sharpshooter (gives now +6 Sight)
- 90 AC cap removed
- You can enter AC in calculator yourself now (for now)
- Options are now available. (Click FCP at the bottom of your screen and select "Options")
  * You can switch between 2 display modes for perks/drugs/quests/restore/browse: Graphic and Text only (Going to modify it to use more space of the screen)

And now. I'm gonna sleep.

Alexandrite:

--- Quote from: Opera on December 13, 2011, 01:42:32 am ---I will be adding more weapons to calculator later.

Made a small update:
- Fixed Sharpshooter (gives now +6 Sight)
- 90 AC cap removed
- You can enter AC in calculator yourself now (for now)
- Options are now available. (Click FCP at the bottom of your screen and select "Options")
  * You can switch between 2 display modes for perks/drugs/quests/restore/browse: Graphic and Text only (Going to modify it to use more space of the screen)

And now. I'm gonna sleep.

--- End quote ---

Good idea, I'm going to sleep, too! :)

killar_vortex:
I have a suggestion about this great tool
to make it more "dynamic"

Currently, when you open the FCP you have firstly to set SPECIAL, tag skills and traits.
After pressing Done, you cannot change them anymore.
How about letting these parameters to change at any time?
It would be less annoying if the character created was made badly, or with some mistakes.
Also, add the possibility to change the perks in real time
with some window with combo boxes (example: http://imgur.com/lxduH )

What do you think, Opera?

Opera:

--- Quote from: killar_vortex on December 13, 2011, 11:14:34 am ---I have a suggestion about this great tool
to make it more "dynamic"

Currently, when you open the FCP you have firstly to set SPECIAL, tag skills and traits.
After pressing Done, you cannot change them anymore.
How about letting these parameters to change at any time?
It would be less annoying if the character created was made badly, or with some mistakes.
Also, add the possibility to change the perks in real time
with some window with combo boxes (example: http://imgur.com/lxduH )

What do you think, Opera?

--- End quote ---

I thought about that. It's true that it is faster way, but I wanted to simulate the character creation / leveling up process in-game, step by step. This way you can get info about when did you actually take a perk or quest. Also you can choose do you complete a quest before or after selecting your new perks / editing your skills. Plus, you can get the exact values you want for each skill.

I will make the planner load faster after first visit of a page.

EDIT: Loading should be faster now after first visit. E.g. Go to "Perks" -> Return -> Go back to peks (it should load much faster)

T-888:
I personally liked the old " classic " style of FCP , it just felt right you know :)

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