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Opera:

--- Quote from: Johnnybravo on April 08, 2011, 06:43:49 pm ---Does it work with Long Range weapon perk?
Because I still got quite low chances there when checking out Laser Rifle.

--- End quote ---

Yes. It works with long range perk.

Following stuff are checked:
- Distance
- Target's AC
- One Hander trait
- Long range perk
- Accurate perk
- Weapon skill
- PE
- Weapon handling perk
- Sharpshooter perk
- ST (if not enough for weapon requirements)
- Ammo's AC modifier

And it is calculated this way:

--- Code: ---skill = weapon skill
longRange = 0/1
sharpshooter = 0/1
accuratePerk = 0/1
oneHanderMod = 20/-40/0
hexes = any number
stPenalty = amount of "missing" st points/0
targetAC = any number
cthPenalty = 0/20/30/40/60 (torso, legs, eyes etc)

cth = skill + (pe-2)*(8+8*longRange) + (8*sharpshooter) + (20*accuratePerk) + oneHanderMod
cth = cth - (4*hexes) - (20*stPenalty) - targetAC - cthPenalty
--- End code ---

Crazy:
That's good (except I don't see ammo AC mod in your final formula even if I guess it's calculated like it was correct when I checked in your builder ;p)
You should also add the max weapon range when indicating distance though (without that, no difference between laser and plasma for example) (and add all weapons).


Anyway, you're still awesome Opera, you builder is perfect!



PS: When requiem version? ;p

Opera:
Ah, yeh. Forgot to mention that ammo AC is already reduced in targetAC.

vedaras:
your new version lags pretty bad for me on ubuntu, firefox.

Crazy:

--- Quote from: vedaras on April 09, 2011, 11:19:54 am ---your new version lags pretty bad for me on ubuntu, firefox.

--- End quote ---

Work fine for me with same system/browser.

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