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TEH WIPE IS SOON!

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Marko:
The reason i defend the devs on this is because i'm a dev myself. My years in the IT industry made me cautious about deadlines. A cook in a kitchen can give very accurate predictions about when dinner will be ready. A guy who builds houses can too because he's built them so many times, he knows. But software developers have a different challenge: it's not the same house every time. It's a newer, bigger, cooler house each time, and each time it's just as tough to predict an accurate deadline as the first.

Yet even a cook who yells back "Dinner will be ready when it's ready!" is understood as meaning "Hey knock off that crappy pressuring me crap because goll-darn i work my butt off in here slaving for you hungry pigs and dinner won't be done any faster with all the whining in the world!" lol

So back off, ye wastelanders, and know that the longer we wait, the less bugs we'll be finding after wipe (which by the way i hear is very soon lol). In the mean time, hey i know! Here's a revolutionary idea for ya [insert sarcasm here]: take this time to find new players in-game and help them learn it asap. Tell them about wipe, but tell them about TC, radios, distress calls, crafting, alternate interfaces, targeting enemies with shortcut keys, how to level faster, the online tools like Encounter Finder, etc etc etc. Doing that would help this game survive and thrive. It would be better than complaining like spoiled kids.

Shonsu:
but acting like spoiled kids is what the community is good at!!

wladimiiir:

--- Quote from: Marko on December 25, 2011, 10:34:45 PM ---The reason i defend the devs on this is because i'm a dev myself. My years in the IT industry made me cautious about deadlines. A cook in a kitchen can give very accurate predictions about when dinner will be ready. A guy who builds houses can too because he's built them so many times, he knows. But software developers have a different challenge: it's not the same house every time. It's a newer, bigger, cooler house each time, and each time it's just as tough to predict an accurate deadline as the first.

Yet even a cook who yells back "Dinner will be ready when it's ready!" is understood as meaning "Hey knock off that crappy pressuring me crap because goll-darn i work my butt off in here slaving for you hungry pigs and dinner won't be done any faster with all the whining in the world!" lol

So back off, ye wastelanders, and know that the longer we wait, the less bugs we'll be finding after wipe (which by the way i hear is very soon lol). In the mean time, hey i know! Here's a revolutionary idea for ya [insert sarcasm here]: take this time to find new players in-game and help them learn it asap. Tell them about wipe, but tell them about TC, radios, distress calls, crafting, alternate interfaces, targeting enemies with shortcut keys, how to level faster, the online tools like Encounter Finder, etc etc etc. Doing that would help this game survive and thrive. It would be better than complaining like spoiled kids.

--- End quote ---

I am dev myself, so I understand too. But as a developer I have to do estimations on how long something will take. Of course you cant predict bugs and stuff but as I am aware of this is not full release but still beta version they are about to give us. It can contain bugs, it will contain bugs and we as "beta testers" have to accept it.
I cant imagine I would say to our client half a year ago that product would be ready "soon" and they will have to wait another year for product. Do you think they would accept it?
And even if I am not developing the game and even not testing it, I can say from CBT forum threads that wipe cant be "very soon" if they want to fix all the bugs and implement suggestions.

Kilgore:
Players aren't "clients" because they don't pay for anything. Players are offered a totally free game yet all they are doing is posting whine posts which doesn't help much. Developers don't need players as they have already stated that they would continue their work on this project even if there were 10 people online (or none). And no matter how unfortunate you find it, it's true  :P

OskaRus:
Some players donate so they are practically clients. And even if players  are not clients they are either products or pain in the ass. If players are products devs should know what is the mood and general opinion in the comunity to keep as much of them as possible so whine posts actually say something. If players are just pain in the ass..... well decreasing population speaks clearly about this. :-(

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