Other > Suggestions
Bags and Backpacks to increase carry weight.
Mike Crosser:
--- Quote from: JovankaB on April 21, 2013, 01:36:07 pm ---Similar idea is an internal proposition since some time. But it probably won't happen before scripted GUI rework, so "soon" or later than "soon". If the interface rework would be taking too long (like 2 years) it may be done earlier though.
--- End quote ---
Not to sounds like a moron on this one but you might want to ask a few players to help you with this one.
Since many of them have made modified interfaces in the past that look pretty good.
Couldn't hurt imo.
JovankaB:
--- Quote from: Mike Crosser on April 21, 2013, 05:33:26 pm ---Not to sounds like a moron on this one but you might want to ask a few players to help you with this one.
Since many of them have made modified interfaces in the past that look pretty good.
Couldn't hurt imo.
--- End quote ---
The GUI rework is a huge scripting job, it's not about the look but about how the things work "under the hood".
One of those things that players can't see directly, but it will make things much better for developers, and in the
result it will hopefully allow many new things that players can see to be done much easier, faster and better.
If it was about modifying interface picture and updating .ini I could do it myself in one evening.
Alvarez:
--- Quote from: JovankaB on April 21, 2013, 03:43:26 pm ---Technically speaking, all the carried stuff won't be in the bag, it was supposed to just give bonus to CW. But now, when I think about it, maybe it's not a bad idea to drop everything if you drop the bag directly from the slot. Although I think you should be able to drop all items anyway.
--- End quote ---
So, we're speaking here about a item which modifies the CW and a mechanism to generate a cratelike Bag item on the ground, with the contents of the player's inventory?
(When Bag is unequipped from accessories slot and dropped on the ground)
Just dumping the inventory on the ground as "Drop All" function could be certainly a option, too, but yet...
Edik:
link to similar topic: http://fodev.net/forum/index.php/topic,15719.msg129871.html
Mike Crosser:
Hmm the second one seems more practical.
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