Other > Closed suggestions

New Town Control system

<< < (6/8) > >>

Misiolap:
IMHO mostly because you had more profit from simply killing player, than waiting for the reward.

Amrok:
Can you develop the reasons, skejwen ?
Maybe the failure was most a context issue than a system one.

I have sometimes the feel that people see TC as a big squad need of interest.
Personaly I see it only as a mechanism for the whole population, a real game mechanism.

The major problem on the server is for me the lack of player interaction (friendly as hostile).
Dynamic come with the need. And there is any real one at this time, once you have your base (and genraly a bunch of alt...arf).

This proposition was on this purpose. Push/help people to have more interaction (other than basic killing).
Supporting fully this mind would need other change for sure (crafting limit, limited/localised ressources...etc)

gordulan:
or maybe we could have the faction name under the player's feet, so that one would know if the player is part of a hostile faction and a scout, or just some unfortunate loner.

UbiValkin:

--- Quote from: gordulan on March 02, 2010, 06:23:43 pm ---unfortunate loner.

--- End quote ---
can be scout too.

Badger:

--- Quote from: gordulan on March 02, 2010, 06:23:43 pm ---or maybe we could have the faction name under the player's feet, so that one would know if the player is part of a hostile faction and a scout, or just some unfortunate loner.

--- End quote ---

I think some kind of server-side name/outline colouring could do that job pretty well.

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