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Author Topic: opinion  (Read 2867 times)

gr1m055

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opinion
« on: December 18, 2011, 12:47:51 pm »

Well you know what is a forum without an opinion and a critique?

I can understand this is in beta and I can respect somebody taking the time putting forth an effort trying to create something new. It is not easy what the developers do and I respect that they have come this far.

But here is my opinion and here is what I honestly think. I think there is a lot of good ideas and bad ideas. For a person like me who has played fallout1/2 for over 10 years now, I honestly say that this is starting to get away from what makes fallout fallout. I think the majority of people who stick around playing2238 like it because it has a lot of the original perk requirements and is somewhat similar to playing fallout1/2. And the items and the math is pretty much the same as it would be playing fallout2.

But here is what I don't like so far. I think helmets are kind of out of place for a game where people are used to 1 piece armors. Don't get me wrong its not a bad idea but I just cannot see this being fallout or 2238 like, or what we are currently used to. So with a game with a lot of complex math and calculations so now there are helmets thrown into the equation. I think it should just be kept simple, just do 1 piece armors and just use things like bonehead and stonewall if you don't want to be knocked down or knocked out.

Armor class, I can see where they are trying to go with this, they want the effect of being able to dodge things while you run. But I think its just too confusing and makes things more complicated. I think people well generally be confused as to why they're AC is 0 and goes to 25 or whatever a character has when they run. I was confused about this and thought it was bug until somebody explained to me. I can see where they balance this by making it where you can't run with m60's and LSW so there isn't god like big gunners which leads to my next opinion.

I do not like not being able to run with the m60 and LSW, I can understand that its realism that these guns are not meant to be used standing. But I generally don't like things going overboard with realism, and many players are used to using this guns while running up and 1 hexing.

Now there are things I like don't get me wrong. I think the new merc system is an imporvement.

I like the idea of 24 levels. And the new perk ideas and traits are good ideas. But I think perks need to stick to their original S.P.E.C.I.A.L. requirements and just add in the new perks and make something reasonable requirement to get get them.

You know I am a person who wants a wipe just as much as anybody else. But I think this version should be its own server or a new mod. I kind of like how 2238 already is and these new changes are really bizarre and it just doesn't have the same feel as to what I love about 2238.

Now I can respect that its in beta and things well probably be changed when its released. But I kind of like how 2238 is right now with the perks and S.P.E.C.I.A.L and I just think somethings need to be improved upon instead of recreating the perks and a new game entirely. This seems like its a more of a new game than wiping server and fixing some things that should be removed or improved upon.

Its not bad I could play this and probably well, it seems like it would be fun but it just doesn't feel like 2238 to me  :-[

If you are going to do this for next session, please keep this session up as a classic server or something. It would just make me sad to see it go with all this new stuff added which is starting to get away from what makes 2238 2238.
« Last Edit: December 18, 2011, 01:17:35 pm by gr1m055 »
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avv

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Re: opinion
« Reply #1 on: December 18, 2011, 01:18:21 pm »

We haven't seen how those things work in actual gameplay. Honestly helmets, big guns not running, perk requirements and AC aren't something that will change the nature of the gameplay. Players will adapt around the features and who knows if we get even better gameplay through that.
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JovankaB

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Re: opinion
« Reply #2 on: December 18, 2011, 01:19:35 pm »

Quote
I honestly say that this is starting to get away from what makes fallout fallout

I always thought what makes fallout fallout is the setting, storyline, non-linearity and ability to make different, often ambiguous moral choices.

Good to know it's about 1 piece armors and mechanics of some secondary stats.
« Last Edit: December 18, 2011, 01:28:47 pm by JovankaB »
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gr1m055

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Re: opinion
« Reply #3 on: December 18, 2011, 01:35:24 pm »

I always thought what makes fallout fallout is the post-apo setting, storyline, non-linearity and ability to make different, often ambiguous moral choices.

Good to know it's about 1 piece armors and flawed combat mechanics with useless AC.

It was also about perks and picking SPECIAL stats to meet requirements for perks which customizes to your style of game play. Which a lot of perks and special requirements are pretty much the same as it would be in fallout1/2 in 2238, was point I was making.

Yes fallout is about that to, but I was mainly talking about the perks and mechanics  8) I mean you would have to take into consideration they turned a turn base game into real time which make such things seem as if they were flawed.

God forbid if I don't mention that fallout was about storyline and moral decisions  ::)
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Re: opinion
« Reply #4 on: December 18, 2011, 01:35:49 pm »

I always thought what makes fallout fallout is the setting, storyline, non-linearity and ability to make different, often ambiguous moral choices.

Good to know it's about 1 piece armors and mechanics of some secondary stats.


This statement is full of so much fucking win.... I teared.

Bravo to you.... Bravo.
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gr1m055

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Re: opinion
« Reply #5 on: December 18, 2011, 02:18:56 pm »

We haven't seen how those things work in actual gameplay. Honestly helmets, big guns not running, perk requirements and AC aren't something that will change the nature of the gameplay. Players will adapt around the features and who knows if we get even better gameplay through that.

I think these are huge factors into the game play.  And yes players well adapt or lose interests because of all these changes to things that they are used to but who know is to say it could go either way. I mean generally people are used to running up 1 hex with the m60 and LSW but now you can't run with them. I just see a big mess if anybody tries to attempt to use m60 or lsw in a pvp battle or town control. I mean you well have guys who can run then guy who has to walk across the map and can't shoot run around corner. And I generally do not see any point using m60 and LSW, its going to be all avengers.

Helmets aren't that bad and I guess its not a big deal. It just seems strange to me being I am used to playing the game with one set of armor for so long. I guess I haven't played the beta long enough yet, but what exactly is the point of helmets? to prevent criticals? I just not seen how helmets make any difference and I mainly just tried some PvP so far.

I mean when you get used to something for so long like having armors with no helmets to equip, and you can't run with certain weapons. Or used to setting up characters a certain way which meets perk requirements. It just seems odd with what they have done. Don't get me wrong the beta and the new changes are fun and bring about a new challenge.

For me I have a hard time adjusting to new things after things have been a certain way for so long, was point I was trying to make.

And haters going to hate no matter what I write or what my opinion is 8)
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Lexx

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Re: opinion
« Reply #6 on: December 18, 2011, 02:41:13 pm »

Helmets so far are more a placeholder-like thingy for the 3d models in future. At latest with 3d models, helmet would be includet in any case.
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Crazy

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Re: opinion
« Reply #7 on: December 18, 2011, 05:02:28 pm »

Helmets aren't that bad and I guess its not a big deal. It just seems strange to me being I am used to playing the game with one set of armor for so long. I guess I haven't played the beta long enough yet, but what exactly is the point of helmets? to prevent criticals? I just not seen how helmets make any difference and I mainly just tried some PvP so far.
Very simple. Body armor protect from body shot. Helmet protect from head/eye shot.
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gr1m055

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Re: opinion
« Reply #8 on: December 20, 2011, 04:04:41 am »

Very simple. Body armor protect from body shot. Helmet protect from head/eye shot.

Looks like we have to teach bicycle safety. Don't forget to wear a helmet!

« Last Edit: December 20, 2011, 04:08:31 am by gr1m055 »
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Re: opinion
« Reply #9 on: December 20, 2011, 11:44:15 am »


You know I am a person who wants a wipe just as much as anybody else. But I think this version should be its own server or a new mod. I kind of like how 2238 already is and these new changes are really bizarre and it just doesn't have the same feel as to what I love about 2238.

Now I can respect that its in beta and things well probably be changed when its released. But I kind of like how 2238 is right now with the perks and S.P.E.C.I.A.L and I just think somethings need to be improved upon instead of recreating the perks and a new game entirely. This seems like its a more of a new game than wiping server and fixing some things that should be removed or improved upon.

Its not bad I could play this and probably well, it seems like it would be fun but it just doesn't feel like 2238 to me  :-[

If you are going to do this for next session, please keep this session up as a classic server or something. It would just make me sad to see it go with all this new stuff added which is starting to get away from what makes 2238 2238.


I agree on this, I kind a like old 2238 more, but I guess I would accped new changes, but it will not be the same feeling... :S

stuff like lsw and m60 not running are wierd... I agree those are weapons which in real life you need to prone to shot with them, but for explame you use minigun standing up... but there is no way you could run with them

perks are cool, but somehow getting out of orginal picture of fallout
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Sarakin

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Re: opinion
« Reply #10 on: December 20, 2011, 12:30:24 pm »

Thank god your opinion isnt going to change anything that has been in development for several months
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Wallace

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Re: opinion
« Reply #11 on: December 20, 2011, 06:12:16 pm »

I actually support gr1m055's idea in 95% (i still like helmets back from the time i was playing Fallout P&P)

It started to feel bad when all drugs was nerfed =/
After wipe 2238 is gonna be some alien field...

Course i'm gonna try it but after such changes i think i'm going to get back to P&P

*Looks at character sheet of his Deathclaw character and says: "Sorry buddy... I really wanted to play with you online but i guess we'll see each other soon in imaginary version of the game"*
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gr1m055

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Re: opinion
« Reply #12 on: December 20, 2011, 10:02:44 pm »

Thank god your opinion isnt going to change anything that has been in development for several months

Probably not, but I am just posting an opinion and my input on somebody's work.

I mean it doesn't have the same feel BUT I can adjust and it is still fun don't get me wrong. There is only 2 things I want changed. Make LSW and M60 so you can run with them and remove double click to run/walk (depending on settings) because I constantly click and it keeps making me walk and it screws me up.

Helmets, major changes to crafting system and the perks are not that bad really. And they said they are going to add energy for requirements for perks so there isn't much else to complain about.

I just think what draws players to 2238 is its perk system is very true to the originals, and its why its the most popular server. Or well maybe not for everybody but that's what drew me to 2238 and kept me interested.

But you know people tend to focus on the negative and that's what I'm doing. Here is what I like so far.

I like the new perks I think it should make for some interesting builds and is more customizable to people's play style. The new merc system is fucking awsome! I haven't tried crafting yet I've just tested out some combat builds but crafting is crafting it was never a feature of fallout1/2 so it does not matter to me really how crafting is done.

This session is going to take ALOT of adjusting, as its entirely different than what we are used to right now. It well be fun, the PvP well be very interesting, it seems they are shooting more options to go with for PvP builds and there well be a lot of interesting builds based on people's play style.
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