Other > Winter 2011/2012
Armor Class
Shonsu:
--- Quote from: Solar on December 21, 2011, 09:21:47 am ---Then have the game mechanics reason.
AC needs to be high to be useful. If there is high AC when standing then its only useful for snipers kiting.
I wanted AC. To be used for getting into range to help all lower range weapons - so it became AC when running only.
That it also makes sense in RL is just a happy coincidence
--- End quote ---
See now you're actually talking reason.
Wallace:
--- Quote from: Solar on December 21, 2011, 09:21:47 am ---Then have the game mechanics reason.
(1)AC needs to be high to be useful. If there is high AC when standing then its only useful for snipers kiting.
(2)I wanted AC. To be used for getting into range to help all lower range weapons - so it became AC when running only.
(3)That it also makes sense in RL is just a happy coincidence
--- End quote ---
1 - Amen to that! (Havce you guys played "Lionheart"? It was codenamed Fallout Fantasy - RT only and instead of big resists there were massive AC - i recommend it if you haven't try it before)
2 - Well for games' sake i'll cease to argue about realism...
3 - ...as it's obviously lacking in that part (proven above) ;P
Oliver:
What's sense of AC in TB ?
Surf:
--- Quote from: Oliver on December 24, 2011, 06:20:20 pm ---What's sense of AC in TB ?
--- End quote ---
Is this even a serious question?
Solar:
To gain the benefit of AC in turn based you need to be "running" too. Turn based running is using over half your AP to move in the previous turn
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version