Other > Winter 2011/2012

Disassembling

<< < (3/3)

Wallace:

--- Quote from: Swag on December 17, 2011, 08:54:25 pm ---I see what you're saying but I personally don't see the point to a 300-science guy alt, it kinda sounds like a waste of time to me :/

--- End quote ---

I made such alt (in FO not closed beta) almost solely for that purpose (a non combatant armorer)
and just hit 290 science with it so i'm telling you IT IS a waste of time cuz you get way too little stuff back (even from brand new items)

BTW is LK in any way related to how much you get? (coz that's seems like absurd - you eighter know how to perform some scientific process or you dont... luck is not an issue imho)

Saumax:
imo there should be a simple formula for this:
(science * gear condition (0,25=25% 1,00=100% ect ect)) / 3
and we have in % how much material we get in return but i think all items should have their own disassembling table

Sarakin:
Linear disassembling function will just feed alting behaviour. We need root or logarithm functions to better evaluate skill gain, e.g. the more SP you put, the less you gain.

avv:
Honestly the biggest flaw here and basically in every skillpoint related matter is the insane cap, which is 300.

If science works like Sarakin suggested, it'd still have more comfortable to make that science alt and use him as garbage recycler.

RavenousRat:
Disassembling depending on skill can be changed:
1) For disassembling you need to hold tools in hand.
2) Tools will be more or less expensive, but not-so-easy to get.
3) Each time you disassemble something, there's a chance that tool will be destroyed.
4) The higher skill, the less chance for tool to be destroyed.
5) Also the better item, the higher chance, or else disassembling mausers and other low tier stuff will be less effective than not disassembling at all.
6) Really, tools should be a little pain in ass to craft/get.

So, if you're rich and can afford a lot tools, or killing crafters and have a lot their tools, or just a crafter and have a lot tools, you don't need 300% science alt much.

Navigation

[0] Message Index

[*] Previous page

Go to full version