Other > Suggestions

Ability to buy Robots

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kraskish:

--- Quote from: Lizard on December 17, 2011, 03:23:43 pm --->>Implying that you forgot the green colour.

Robutts patrolling around ancient pre-War installations is not weird at all. They won't travel too far away from their recharge station.

--- End quote ---

Of course all world is covered by nukes, people returned to tribal stage and yet recharge stations survived so robots can frolic around the waste? At whose command? Theres no one giving orders. Besides theres no power plant, and its like 80+ years after the war broke out.


To OP: why would I need charisma to make a robot? (owning one is another case). Could u pass over the robots? What would be the damage dealt by them? (10 int, 9 charisma doesnt allow any good char)

Styles:

--- Quote from: kraskish on December 18, 2011, 02:43:31 am ---To OP: why would I need charisma to make a robot? (owning one is another case). Could u pass over the robots? What would be the damage dealt by them? (10 int, 9 charisma doesnt allow any good char)

--- End quote ---

Charisma would be needed because you are making a companion. If you had an unlimited amount of robots with you. You would be unstoppable.

Yes you would be able to hand them over to other players but they would need the required charisma as well. If they don't have enough repair skills it will sooner or later fall apart.

"10 int, 9 charisma doesnt allow any good characters" I disagree. Having 4 to 5 robot dogs or a Sentry http://fallout.wikia.com/wiki/Sentry_bot_(Fallout_2) with you. I think that would make a great character.

Mike Crosser:
How about a robot in the old bunker base(sorta like the tribal in the trapper camp)

Lordus:

--- Quote from: Lizard on December 16, 2011, 06:34:34 pm ---I think he meant turrets.

Well, over there on TLA they had maintainable base defenses, what was quite interesting.

--- End quote ---

 I agree, but also there was a chance to attack enemy faction base..

Roachor:
I like the idea of crafting robots, would give more use to science than just destroying things. I think they should craftable but require parts found in the wastes like the motor for the K9  units and limited to robobrains and robot dogs. Maybe make a science based quest perk that gives you the ability to harvest brains from dead human npcs and implant them in robobrains gaining their combat skill levels. Have science/int work similarly to how speech does without the cha based follower limit since robots don't care what you look like.

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