Other > Suggestions
Let the AP regenerate during action animation
Wallace:
Well i wrote 2 above examples pointing to the first one as inferior one and suggesting the latter really
Well i suppose a zero cost in utility animations could do the trick...
I'd be glad if some testing on this (as well as on AP regen) would be availible for someone else than devs... (so i could check it myself)
Animations i'm talking about are conneted with living in a base...; managing (picking up/dropping) items/ rotgut making/ witching hands, etc...
The PvP area could stay the same... as i don't care much about it...
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