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Author Topic: Base raiding[PVP]  (Read 2776 times)

Re: Base raiding[PVP]
« Reply #15 on: April 11, 2010, 06:54:48 pm »

Well man, then all i can say is your faction sucks :D.

Not quite. Read it again. I can explain it in PM if you want. With smaller words. :D
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FischiPiSti

  • frikkin' SledgeHammer
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Re: Base raiding[PVP]
« Reply #16 on: April 11, 2010, 07:37:49 pm »

So far, no-one responded to my idea  :(

.e Crying in the corner

I agree that bases shold be raidable, but I don't see how it couldn't be abused in some way.

How about:
Based on Badgers idea:
Scouts could be payed off to reveal 1 tower of a specific faction, but for an AWFUL lot of cash. So if a faction wants to go full aggro on another, they have a chance, but it wont be worth to raid a random small faction because, most likely the small loot they could get isnt worth the money and trouble.
When that tower is destroyed, the other wont reveal itself for a few hours, so defenders have a chance to take action if its night-time.
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Troll.
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Unarmed: +AC(active sneak should boost AC as they are "less visible")
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Re: Base raiding[PVP]
« Reply #17 on: April 12, 2010, 01:27:01 am »

If base will be raidable people will hold all expensive stuff in tent/gang tent close to base.
Base will became only some extra place for crafting/gathering, so i think is stupid idea.

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Re: Base raiding[PVP]
« Reply #18 on: April 12, 2010, 09:48:44 am »

If base will be raidable people will hold all expensive stuff in tent/gang tent close to base.
Base will became only some extra place for crafting/gathering, so i think is stupid idea.



I totally agree. This plus global limit on slaves/merc will only lead to empty bases esp. for small factions
Re: Base raiding[PVP]
« Reply #19 on: April 12, 2010, 10:18:07 am »

50k caps AND you need to know the Name of the target gang. Random reveals would just be a trollfest by the large and wealthy.

As Yanglegend points out, raiding for loot only makes them move stuff to secure tents...

Perhaps the winners getting the choice to take the base or destroy it (thereby disbanding the losing gang) would be better incentive. Controlled towns would be transferred over as well.

As to how to make it fair game? Probably impossible, but a multi segement attack is a possible compromise.
1) Pay Badger's scout/hacker team to find enemy faction info - FishiPiSti's tower revealed for 12 hours

Stage 1
2) Capture FishiPiSti's communications tower - King of the Hill 30 mins
3) Scouts search for enemy base
4) Talk to scout to reveal enemy base - Once, only online members learn location for 12 hours (anti-alt swarming)

Stage 2 - Immediately after talking to scout
*Anyone who gets killed at this point loses the location of the base (attacker or defender); elimination round
*Obviously radio /help does not work for the base
*Only people who can see the base location can enter it
*Defeated defenders lose ~5k worth of items from their tents to attackers - delivered to attacker base in named reward box
(compromise for no anti-alt mechanic for defenders)
*Defeated players wake up with a gimp ball
*Anti-spawnkill by keeping players who zone in invisible until they move (however they are also "blind" until they move to avoid scout scumming)

5) Capture the hideout terminal
*Rewards holodisk with full member list of enemy gang

6) Eliminate enemy or hold base for 12 hours (prevent terminal recapture) - Tug of war for both sides
*Enemy gang is disbanded upon success
*Randomly rewards items (~10k worth) from each player's tent on the holodisk list (in addition to previous kill reward)
*Blowup dolls with defender player names on it rewarded
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