Other > Winter 2011/2012
bg balance
avv:
--- Quote from: Solar on December 14, 2011, 02:09:07 pm ---I still think the ultimate way to balance BG vs bursting smalls is to have some setup time. Say it takes 3 or 4 seconds standing still before a big gun can fire and no time for an assualt rifle. Then you can pop round a corner and burst with ARs but not with heavy machine guns ... but BG would ultimately be the better dps.
--- End quote ---
It's not a bad idea, but needs to be implemented properly. For example like this:
- when walking, no deployment time
- when standing still, no deployment time
- when running, you do get it
So you only get it after running and firing. The length could be as long as the common equip animation.
That would really be the something that sg burst needs to stand out from bg.
--- Quote from: greece crisis on December 14, 2011, 02:37:35 pm ---bg are nerfted allready, no one will use "walking" guns. it is death wish. snipers will eat all bgs with walking gun, shoot run back shoot run back shoot...allmost like killing s mutants. so what they have better damage if you cant reach anyone.
--- End quote ---
You don't have to walk all the time. You can run, "equip", fire. And the world isn't a place where snipers and bgs duel each other eternally.
Wichura:
--- Quote from: Solar on December 14, 2011, 02:09:07 pm ---Say it takes 3 or 4 seconds standing still before a big gun can fire and no time for an assualt rifle. Then you can pop round a corner and burst with ARs but not with heavy machine guns ... but BG would ultimately be the better dps.
--- End quote ---
Hold on mister, you want actually implement a cooldown for BG shooting? Kind of pre-cooldown, to be precise?
I thought there is nothing to be nerfed in BG. I was mistaken.
avv:
Gtfo with your memefaces
You know what that cooldown is based on? That bg is heavy. Take a 20kg iron bar and wave it around. Then take a pen and do the same. Which one do you manage to point at things faster? That's what the deployment time is about: that sg is easier to raise and point than heavy bg. The str req just wasn't good enough way to represent that because str is so easy to bypass.
Schwartz:
You know, its Fonline. Not Operation Flashpoint 3.
avv:
It's just a coincidence that the deployment time can be reasoned with realism. The actual reason is that sg needs to be more agile than bg. Bg having deployment time after running does just that. So we end up in a situation where sg is more agile and bg does more damage so what's the problem?
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