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"Wasteland is harsh"
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Winter 2011/2012
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mercs weapons
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Author
Topic: mercs weapons (Read 1505 times)
jacky
mercs weapons
«
on:
December 05, 2011, 12:23:12 am »
when u go on world map with ur mercs they all put down their weapons.
2ng bug ---weight of helmets..metal helmet weight 15kg ;/
Logged
Michaelh139
Goin for 900,000...
Re: mercs weapons
«
Reply #1 on:
December 05, 2011, 03:29:09 am »
Quote from: jacky on December 05, 2011, 12:23:12 am
when u go on world map with ur mercs they all put down their weapons.
This is to lessen the "drop down from air and totally fuck everything and their dog nearby in 3 seconds" scenario that is 2238 now...
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
jacky
Re: mercs weapons
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Reply #2 on:
December 05, 2011, 04:27:30 pm »
when u leave encounter or unprotected city u loose all ur mercs which u cant see behid u.
«
Last Edit: December 05, 2011, 04:59:31 pm by jacky
»
Logged
jangling
Re: mercs weapons
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Reply #3 on:
December 06, 2011, 05:59:24 am »
Jacky is it that merks have there own cooldown battle timers or a FOV thing, because from my testing it feels more that merks now have battle cool-downs.
Some interesting things i have noticed,
Even hours after they have left, they are still listed in party points. (maybe a function to return them somewhere is planned, or maybe bug)
When you leave in a car the orange spot stays on map even though you have left with the car.
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DrWorm
Mutie
Re: mercs weapons
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Reply #4 on:
December 07, 2011, 09:00:32 am »
i know they are added as members, i used disbandparty all the time. you loose ur mercs only when u cant see them behind you and if it isnt a bug, well it will be hard to make merc leader 10pe+sharpshooter if u dont want to loose your mercs in battle. but i like idea paying salary to mercs but i dont know how it would work, and what will happened if u fail steal on your own mercs?
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fodev.net
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Winter 2011/2012
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mercs weapons