fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 07:55:44 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Radio & Speech  (Read 1940 times)

Radio & Speech
« on: November 27, 2011, 09:12:20 am »

Ok so one of the problems in this game is communication.  In radio conversations you never really know who you're talking to unless they identify themselves.  Also, people can identify themselves falsely and say they're someone they're not.

Here's what I'm proposing.  If player A & player B have met before then when they use radio communications their name will show up just like it does in regular conversation.  If they haven't met it works the way it does now.  However, you can use the speech skill to try & imitate anyone's voice that you've met.  I'm not sure what the counterbalance would be to be able to tell they're faking it, maybe the listeners speech skill and/or PE.
Logged

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Radio & Speech
« Reply #1 on: November 27, 2011, 09:16:03 am »

GOOD ONE!

(I kind always had something like that in the corners of my mind but that never came into articulation area xD)

That is certainly a missing feature!
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Fizzle

  • *Inactive* - Working on a Project.
    • Fizzle's  dreamland of  exploding teddies.
  • Offline
Re: Radio & Speech
« Reply #2 on: November 27, 2011, 05:28:28 pm »

would it reveal the radio channel by there name as well? like as Fizzle(0) if i was on channel 0?
Logged
For those about to die I salute you with Honor and Respect.
If your going through Hell keep on going, no shit i dont wanna be luciphers bitch.
*Accused for tent raping when inactive* - Great.
Re: Radio & Speech
« Reply #3 on: November 27, 2011, 11:01:12 pm »

would it reveal the radio channel by there name as well? like as Fizzle(0) if i was on channel 0?
Huh? You can still only hear the radio channel you're tuned in to.  So yeah I'd have to be on channel 0 as well.  It would show "O (Fizzle) ss.. Hello ..ss"  or if I haven't met you "O (?) ss.. Hello ..ss"
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Radio & Speech
« Reply #4 on: November 28, 2011, 01:04:19 am »

If player A & player B have met before...

That sounds vague and difficult to make, unless you stick to a real parameter to check if "you've met" the guy who's on the radio or not. For example, the name could appear if you have tagged that character green or red, or if both of you are in the same faction.
Logged
Re: Radio & Speech
« Reply #5 on: November 28, 2011, 01:15:12 am »

That sounds vague and difficult to make, unless you stick to a real parameter to check if "you've met" the guy who's on the radio or not. For example, the name could appear if you have tagged that character green or red, or if both of you are in the same faction.

Doesn't sound very vague at all.  Although I'm guessing it's something the engine can't handle.  The whole red tag green tag thing wouldn't really work at all and would basically destroy the whole idea.
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Radio & Speech
« Reply #6 on: November 28, 2011, 01:37:41 am »

Doesn't sound very vague at all.  Although I'm guessing it's something the engine can't handle. 

How can the game know that you've met another character? Because that character has been inside your field of view once? That's not exactly "meeting". Because you have talked to him once? How can the game know it was a conversation?

Quote
The whole red tag green tag thing wouldn't really work at all and would basically destroy the whole idea.

Why?
Logged
Re: Radio & Speech
« Reply #7 on: November 28, 2011, 02:56:56 am »

chat logs

If a players name has shown up in  your chat log can't the game recognize that?


I suppose the tagging system could work, I just think it's complicating it which is what I was trying to avoid.
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Radio & Speech
« Reply #8 on: November 28, 2011, 03:13:25 am »

So you're running past NCR Bazaar and some herpa derp troll who's not talking to you mentions Eternauta and it means you've met me? Also it can be abusable (create a new character and start typing character names). I think green/red tagging makes more sense.
Logged
Re: Radio & Speech
« Reply #9 on: November 28, 2011, 03:35:50 am »

So you're running past NCR Bazaar and some herpa derp troll who's not talking to you mentions Eternauta and it means you've met me? Also it can be abusable (create a new character and start typing character names). I think green/red tagging makes more sense.
It would mean I've heard his voice yes. The game automatically identifies voices in chat so in game terms yeah I can now identify him.

You can't imitate smeone unless you can identify him and you've got a high enough speech skill. And as far as abusable goes... well the radio is already highly abused anyway....
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Radio & Speech
« Reply #10 on: November 28, 2011, 03:41:51 am »

Oh, wait, I had understood another thing, sorry. But still hearing someone's voice just once and while running past the place where that person was standing, and then being able to identify the voice on radio sounds like too much.
Logged
Re: Radio & Speech
« Reply #11 on: November 28, 2011, 03:57:48 am »

I don't see why since you can identify someone you've never met before just by looking at them.  This seems to me like a perfect extension of that.
Logged
Re: Radio & Speech
« Reply #12 on: November 28, 2011, 12:10:42 pm »

Just leave out that par of meeting anybody and it turns out to good useful feature. Checking if players met would lead only to bugs and confusions. Radio should be imho used as means of ingame trade, meeting and forming groups. With "if you met" it would be as useless as now.
Logged
Kill them all and let the god sort them out.

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Radio & Speech
« Reply #13 on: November 28, 2011, 05:31:39 pm »

Well then maybe adding new icon (representing shaking hands) that would work like trade (both players must agree [imagine whole new level of player interaction it would start]). From now on their names would be visible in radio messages.

If for some reason this would be to much of effort to implement THEN maybe at least willing players could write in a radio's box his name or other identifier and so that would be visible in front of message (box would be placed under/over channel box). Also maybe a way to colorize the name/nick written in that box.
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Radio & Speech
« Reply #14 on: November 28, 2011, 05:42:28 pm »

Simply thing would be to have an extra switch on radio that would set your name on and off.
Player A uses radio to ask a meet up with player B at NCR. Player B gets something like this "A on radio xy(channel): Lets meet up at NCR".
Its quite irritating you got to send stuff like massage + name instead of having it do automatic.
« Last Edit: November 28, 2011, 05:44:13 pm by Jotisz »
Logged
Pages: [1] 2
 

Page created in 0.085 seconds with 21 queries.