Other > Suggestions
Radio & Speech
Shonsu:
Ok so one of the problems in this game is communication. In radio conversations you never really know who you're talking to unless they identify themselves. Also, people can identify themselves falsely and say they're someone they're not.
Here's what I'm proposing. If player A & player B have met before then when they use radio communications their name will show up just like it does in regular conversation. If they haven't met it works the way it does now. However, you can use the speech skill to try & imitate anyone's voice that you've met. I'm not sure what the counterbalance would be to be able to tell they're faking it, maybe the listeners speech skill and/or PE.
Wallace:
GOOD ONE!
(I kind always had something like that in the corners of my mind but that never came into articulation area xD)
That is certainly a missing feature!
Fizzle:
would it reveal the radio channel by there name as well? like as Fizzle(0) if i was on channel 0?
Shonsu:
--- Quote from: Fizzle on November 27, 2011, 05:28:28 PM ---would it reveal the radio channel by there name as well? like as Fizzle(0) if i was on channel 0?
--- End quote ---
Huh? You can still only hear the radio channel you're tuned in to. So yeah I'd have to be on channel 0 as well. It would show "O (Fizzle) ss.. Hello ..ss" or if I haven't met you "O (?) ss.. Hello ..ss"
Eternauta:
--- Quote from: Shonsu on November 27, 2011, 09:12:20 AM ---If player A & player B have met before...
--- End quote ---
That sounds vague and difficult to make, unless you stick to a real parameter to check if "you've met" the guy who's on the radio or not. For example, the name could appear if you have tagged that character green or red, or if both of you are in the same faction.
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