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Author Topic: Carryweight  (Read 4583 times)

Re: Carryweight
« Reply #45 on: December 05, 2011, 02:24:04 pm »

I still don't want changes in carry weight based on character strength. If its really a must I think it would be better to reimplement the old backpack and bags from Fallout. They could give 20-30 kg to carry weight when they are on the player (second hand) I'm more in the favour of that.
Everything thats in the backpack and taken uses up douple action point.
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Re: Carryweight
« Reply #46 on: December 06, 2011, 03:46:38 pm »

For me the ability to overweight yourself would be already enough.
it's easy, just replace
Code: [Select]
int freeWeight=cr.Stat[ST_CARRY_WEIGHT]-cr.ItemsWeight();by
Code: [Select]
int freeWeight=(cr.Stat[ST_CARRY_WEIGHT]-cr.ItemsWeight())*2;In main.fos
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