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Thrower + Demolitions Expert build, please critique

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Smakula:
S - 4
P - 6
E - 6
C - 3
I - 5
A - 10
L - 6

Fast shot, One hander

Tag: Throwing, Traps, Science

Get Throwing to atleast 130, Traps 140, Science 120.  Spare skill points go into doctor, outdoors, repair

Perks:
Lv3 - Toughness
Lv6 - Toughness
Lv9 - ? ? ? (Dodger? Bonus move?) ? ? ?
Lv12 - Lifegiver
Lv15 - Lifegiver
Lv18 - Action boy
Lv21 - Action boy

At end level tag skills will be Throwing 130, Traps 141, Science 120, Doctor 80, Outdoors, 82, Repair 40
12AP with fast shot means 4 grenades per turn.

Any suggestions?

Roachor:
heave ho only does anything if you have 1 str, also one handed doesn't affect throwing weapons as far as I know.

Smakula:
About heave-ho and throw range, correct me if I am wrong, but max throw range of grenades is 15 and character throw range is determined by STR*3.  So wouldn't you need 5 strength to throw 15 hexes? (5*3=15)

I'm not sure about one-hander either, but technically grenades and knives are one-handed weapons.  I guess it depends on whether the game recognizes this or not.  The benefit of one-hander probably isn't that great anyway, but I figure I won't ever be using two handed weapons.

How about the rest of the build?  To me it seems like a good damage output for throwing weapons.  With plasma grenades being 40-90 damage, and this build allowing 4 attacks per turn, you get 160 dmg at least and 360 at most.

edit:  Starting to think living anatomy might be overkill, might get another level of lifegiver.

Roachor:
Its str*5 not 3. Also living anatomy is worth it on nades because it adds 5 to everyone it hits, so in groups thats a lot more damage per shot. I'd drop the packrat for toughness if anything.

maszrum:
give me some info for what you need this alt, if that supose be a just dem expert + throwing you screw this alt ;p
6luck ? you need luck only for perks/crits/fistaid and i dont see any of luck perks expet toughness.

granadiers needs a lot of hitpoints, 6en and only one lifegiver is not good enough

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