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8 minute replication

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Swinglinered:

--- Quote from: Trokanis on November 23, 2011, 05:48:21 PM --- it's the timer added to people who haven't done a crime.
--- End quote ---

That makes planting on people double-plus funny!


--- Quote --- Who knows, maybe they'll make it so whomever activates a bomb in a guarded town automatically sets it off in hands with a Contained explosion, self only.  Now that would be a 'blast'

--- End quote ---
How would that happen?
Does the town broadcast detonator signals on all frequencies and code configs (for digital or buffered analog), even somehow for manual fuses?

Ephringael:
Keep checking your invintory screen in town. If a bomb appears, just drop it and you will get killed by the gaurds. Only a one minute respawn then. If it explodes before the gaurds get to it, you still get the hilarity of everyone else getting gibbed.

Although it is a pain in the ass. Realize the mechanic is there to limit suicide bombings, because otherwise the steal skill wouldn't be needed. The activator could run up and explode without the fear of an eight minute respawn, then come back and do it again three more times in the time it would take him to respawn once otherwise.

I think this manner of greifing is just a small price to pay until all gaurded towns have bombsniffing gaurds. At that point, to keep it fair to the people who like bombing (As I do), the eight minute cooldown should be removed. No point having a long cooldown for something the gaurds are going to be designed to attempt to stop, right?


To Recap
First point being "It sucks, but its a neccessary evil."

Second point being "It can be avoided if you have fast reflexes"

Third point being (And this ones for the devs) "One or the other, not both please"

RavenousRat:

--- Quote from: Ephringael on December 01, 2011, 05:54:22 PM ---Keep checking your invintory screen in town. If a bomb appears, just drop it and you will get killed by the gaurds. Only a one minute respawn then. If it explodes before the gaurds get to it, you still get the hilarity of everyone else getting gibbed.

--- End quote ---
Don't make others fail like you. Never drop dynamite. If you see activated dynamite in your inventory just disarm it by using traps skill on it, even if you'll fail (of course you will, if you're not bomber yourself) it'll explode in front of you so if you have enough HP you'll be alive. In most cases you'll have enough HP, because planters usually have low traps skill, as they're hoping for inner explosion. Oh, and of course guards won't kill you after your fail disarming, even if it'll kill some innocent 10 HP bluesuiters (I once killed planter by it who walked away from me too slow).

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