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Author Topic: New profession ideas  (Read 3294 times)

Crazy

  • Drugged Childkiller
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Re: New profession ideas
« Reply #15 on: November 21, 2011, 10:17:57 am »

Ooo I like that idea.  Since we're allowed 4 levels of professions some single level ones would be nice.

After wipe limit of profession gonna be removed.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: New profession ideas
« Reply #16 on: November 21, 2011, 10:54:59 am »

Robots and turrets are just not enough! I want heavy mechs and space supercruisers craftable too! Lol what a waste of text is this suggestion.
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Kill them all and let the god sort them out.
Re: New profession ideas
« Reply #17 on: November 21, 2011, 09:44:32 pm »

After wipe limit of profession gonna be removed.

Oh, that's nice.
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Wasteland is a tricky business.
Re: New profession ideas
« Reply #18 on: November 21, 2011, 11:17:50 pm »

After wipe limit of profession gonna be removed.
That way we only need one crafter alt lol
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Wallace

  • "Not a bug. It's a feature"
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Re: New profession ideas
« Reply #19 on: November 22, 2011, 01:17:57 am »

What do you think about trapper profession?

It would work simillar to "gecko skinning" perk and would allow to find and cut out something useful from all creatures and then making something useful from it (leading to new recipes of low tier armors, melee/thrown weapons, poisons with various effects, etc)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
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