Other > Closed suggestions
New vehicle: Old Truck
Marko:
Lizard! You kinda read my mind on how to get it back to a safe place. Finding one should certainly light it up on the map, and whatever wheels are on it when you find it should be in only good enough shape to drag it somewhere - then you have to replace the wheels. And using a cow (or a two cows!) to drag it, is what i was thinking. But WD's suggestion that you take parts to it is also interesting. Maybe it's a random possibility that it cannot even be moved until you do get some parts to it. In those cases the stay lit on the map and maybe you can even leave mercs there to protect it. But also in those cases, if it gets found by others, it lights up on their maps too! So if you find one, it might start an immediately urgent process for you (and a few buds) to hurry up and get it going.
But none of that is as important to me on this idea as the challenge of "how do i show it off?" Truly, if some change could be implemented to make it much more difficult for all vehicles to be stolen, any of us could show off our cars more often. Even a hidden kill switch would help. Or a coded keypad ignition thingy.
Fuel? I would think this vehicle would be no exception to the other vehicles - batteries or Rot Gut, but get terrible mileage (boo hoo).
Wind_Drift:
--- Quote from: Marko on November 27, 2011, 09:36:41 pm ---And using a cow (or a two cows!) to drag it, is what i was thinking. But WD's suggestion that you take parts to it is also interesting.
--- End quote ---
I suggested fixing it in place simply because it would encompass more work for the artwork and scripting (I'm not sure exactly what would be needed). Cows dragging a truck chassis would essentially be another vehicle all in itself, that needs to be made.
Whereas if you repair it on site, it would be much easier to implement. I like the idea that the location remains visible on the players map after they discover it, maybe for a period of XX days. Having to discover it or do a quest to be informed of the location would be neat enough, not to mention gathering the parts and the players needed to repair it. If it requires say Repair 200, you have to bring a player to that location.
Being such a large truck, maybe it would add companion slots regardless of CH. So even if you have 3 CH, you could still move 10 people in it.
And of course, poor gas mileage.
;D
There is a ton of possibilities. I of course would be happy with anything new.
Marko:
Good point, WD. Also...it's a truck...so...maybe the lower your Charisma, the more passengers you can take. LOL!
Wind_Drift:
--- Quote from: Marko on November 27, 2011, 11:19:57 pm ---Good point, WD. Also...it's a truck...so...maybe the lower your Charisma, the more passengers you can take. LOL!
--- End quote ---
Being from Texas I resemble that remark...
I just think it would make more sense for a truck that size to have the extra capacity somewhere. Be it carry weight or additional passenger slots.
Alexandrite:
Nice but i have one of those parts Marco...
http://www.fo2238.fodev.net/wiki/images/a/ae/Metalcomponent.png
On FOnline: 2238, it says "Reserved Item" and its description is "This is a reserved item, DO NOT USE."
It is very strange... :/
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version