Moonwalk is due to the network protocol of the game using TCP as its transport layer.It's flawed by design and can't be fixed.see this if you want to know more: http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/The key sentence of the article: "Using TCP is the worst possible mistake you can make when developing a networked game!"Nothing more to add.
Or u are doing turn based only.
but much of the overhead from TCP you never need, because games almost never require all the packets to be delivered (like parts of movement can be left undelivered, because new data will overwrite them anyway) and usualy don't need to come in specific order.
So u where working about this connection thing devs?
Or maybe you should ger better internet connection It's not always side of server, can be also you connection.
Any action or inaction in a position of power will always grant you enemies
300 ping and im in Mexico but moonwalk only happens me when i receive a misile also i play when normally there is only 80-100 players online, hell but i can play full matches of BF3 without any problem with any european server while downloading porno anything, so lame anyway.Plus,devs didnt say anything about solve the problem A "we dont care" would be enough to kill our useless hope
Plus,devs didnt say anything about solve the problem A "we dont care" would be enough to kill our useless hope