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FOnline: Battleground - new pure PvP server

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Nice_Boat:
Ambushes are still very much possible, you just have to use "unrealistic" tools to achieve the element of surprise. On 2238 it's "OH SHIT, we've just turned this corner and there's, like, 30 guys waiting there!", on FOB it's "OH SHIT, we just ran after this guy and now there's, like, 30 guys rushing us from the worst possible directions". It's just more arcade-like, nothing to feel offended about. Also, sneak ^_^ The only bad thing about FOB fov is the fact that you can't check your line of fire, hope there's some tool in FOnline that says "you can fire on this hex" or "you can't fire on this hex" when you click it, but it's no really the fault of the devs.

T-888:

--- Quote from: Rascal_ on November 15, 2011, 04:30:07 pm ---This FOV system is great for such server. Just imagine how the fight ON THIS MAP would look with 2238fov style.
Whole gampelay would be a lot more about camping/keeping fov positioned, more chaotic also (accident runs into each other in those short spaces). With so much envoirment hideouts from enemies fov it would by a mess. Now its veeery DYNAMIC, u need to cooperate with ur teammates and stick together in order to kill and not get killed. Action is fast and brutal. Its not town control simulator (where scouting, keeping fov etc is important) its instant action PvP game.

Ur just very used to 2238 solution.

--- End quote ---

Well in the case when people play without a team and team speak or any other communicator , i suppose full fov has it's advantages , but definitely not better than " realistic " fov , so many aspects of combat just disappears. It is not my problem you made such a big map , what amount of people did you expect i find that interesting to know ?

Dynamic ? Right , countless times when players freeze and thinks what to do but anything that pops into mind doesn't feel right because the whole enemy team will know where are you running , when are you gonna change position and when you reload your weapon , eat a rocket or SS. Camping and keeping position is actually more rewarding , since those that make a move are usually punished unless it's some rush tactic or you get a surround on opponents because they made the first move(i've seen this some times now).

Well i am sorry that it should take some effort to locate opponents , it just makes sense , there is no excuse for that.

but for lulz it's okay.

btw i am used to good gameplay.


Kilgore:

--- Quote from: T-888 on November 15, 2011, 08:32:58 pm --- It is not my problem you made such a big map , what amount of people did you expect i find that interesting to know ?

--- End quote ---

It's not that FOV was switched off because of a large map, it's that large map was made because no FOV was planned from the beginning. It's just a matter of getting used to it. Both modes have their advantages and disadvantages, as was written above, no FOV is more arcade-style and brings more dynamic gameplay. From my observations, most matches aren't longer than 2-4 minutes, and the majority is about 2 minutes long.

The server wasn't designed for 100 or 200 players, as I doubt that it can handle more than 40-50 players without causing some serious lags (not FPS drop, though, as it's caused by some bugs in client's scripts - not related to full FOV either).

Below:
Yup, small guns and energy weapons will get a boost (mostly damage boost). Sneak is just being balanced, so changes will be applied until it's ok. New maps won't be placed soon unless someone else makes them. This is mostly one-man-project and I'm too busy with bugfixing and balancing stuff atm.

gr1m099:
This is really fun game I like it, but I think you need to balance energy weapons and small guns. Everybody just plays full health big gunners and the small guns just don't do enough damage. Also the motion detector needs to be slower at detecting really annoying to a sneaker, I mainly play sneaker.

Also maybe another map would nice, like have it switch between 3-4 different maps per battle.

That is my suggestions for this game, really awesome I like it, its just unbalanced between the weapon classes, it seems big gunner wins all.

T-888:

--- Quote from: Nice_Boat on November 15, 2011, 05:46:47 pm ---On 2238 it's "OH SHIT, we've just turned this corner and there's, like, 30 guys waiting there!", on FOB it's "OH SHIT, we just ran after this guy and now there's, like, 30 guys rushing us from the worst possible directions"

--- End quote ---

I was thinking , some things don't make sense in both fov modes. I remember such scenario happening.

This led me to an idea. Thanks.

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