Other > Suggestions
Carryweight
Jotisz:
I understand that but then again now it gives carry weight and needed for some weapon if carry weight rised it will lose one purpose. Personally I wish if it would determine chance for bone breaking when you hit. Anyway I don't want to go offtopic I feel I already did.
John Porno:
avv is wrong.
carry weight is a major factor in creating builds and in combat as well, and im not just saying that because 90% of my chars are st2 and less. The cw might not be the deciding factor in planning a build, but it surely matters if you are able to carry an rl on top of your burster equipment or if you can carry enough ammo/stims to last in a long fight.
Another factor is looting. As of now, loot is a big strategic factor in tc or battles in general and it should stay that way. We all have experienced it when we waited for the loot to be carried to tents before getting attacked with half ot the fighters in bluesuits, coming back from their tents (though certain gangs have found a failsafe solution for that problem).
There is no way that "cw doesnt matter for pvp" and there is no need to change it.
also, by rendering low ST chars unusable through ST requirements for perks, the specialization of the build system certainly is narrowed.
Crazy:
--- Quote from: John Porno on November 14, 2011, 03:36:33 AM --- (though certain gangs have found a failsafe solution for that problem).
--- End quote ---
Which is becoming the "normal" solution, yay, yipikay for these awesome features enriching the game...
avv:
--- Quote from: John Porno on November 14, 2011, 03:36:33 AM ---carry weight is a major factor in creating builds and in combat as well, and im not just saying that because 90% of my chars are st2 and less. The cw might not be the deciding factor in planning a build, but it surely matters if you are able to carry an rl on top of your burster equipment or if you can carry enough ammo/stims to last in a long fight.
Another factor is looting. As of now, loot is a big strategic factor in tc or battles in general and it should stay that way. We all have experienced it when we waited for the loot to be carried to tents before getting attacked with half ot the fighters in bluesuits, coming back from their tents (though certain gangs have found a failsafe solution for that problem).
--- End quote ---
It's true that lsw/minigun rocketeer needs cw, but like I said: he needs his cw to carry his gear like all builds. That's his loadout, it's just heavier than in general.
But think about carrying all your combat gear and then going mining or farming. Even the most carry-able combat build owner becomes frustrated to the ammount of materials he can haul per one go on top of his fighting gear. So he relogs to his hauler, farmer or uses proxy.
This is not about just pvp, but general living in wasteland.
Raising the general cw would help to combat those "failsafe solutions that enrich the game". In my opinion higher cw for everyone would make the game much better and enjoyable for everybody. It would reduce the ammount of relogs because one character could do more.
Wichura:
--- Quote from: avv on November 14, 2011, 11:32:06 AM ---In my opinion higher cw for everyone would make the game much better and enjoyable for everybody. It would reduce the ammount of relogs because one character could do more.
--- End quote ---
As an uber-woodsman I can only agree with enlarging CW, I could make my main char even more versatile, if I don't have to take all these Strong Backs. Shouldn't this be placed in Suggestion part of forum tho?
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